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New Siege of Ascension Peak Event
New Siege Map – Ascension Peak
New Home Page
New Loading Screen with Champion Splash Art
Unlock new Loading Frames as well!
New Ranked Season
New Champion lobby: New background and improved lighting and presentation
Minor Improvements to Player Silhouettes

Daily Login

Day 7 Login now rewards 35 Crystals instead of 25
Day 6 Login now rewards 15 Crystals Instead of Gold


Final Reward for completing 40 Daily Quests has been changed from a Diamond Chest to a Gold Chest
Daily Quests will no longer reward small amounts of crystals.

General Bug Fixes

Fixed and issue with Mastery Reward purchasing with gamepad.
Fixed death recap UI not displaying if Skill bar is not centered


Siege of Ascension Peak




During the Siege of Ascension Peak, you’ll have access to 3 quest chains for a total of 12 quests. These quests will test your resolve, and you’ll get sweet rewards in the form of Gold and VIP Points for completing them.


The Ascended Assault


Paladin and Magistrate forces battle on the game’s newest map: Ascension Peak. Join the fight and turn the tide of battle in favor of the Paladins, or defeat Jenos on behalf of House Aico.


Players will be assigned a random character and represent either the Paladins or the Magistrate. Your mastery of each Champion will see you through to victory!

Be Careful! Magistrate forces have Ascension Peak under constant fire. Dodge the explosives crashing down all around you.


The ascendance of Jenos has affected the battlefield. All Champions have 50% cooldown reduction–can you handle your newfound power?




The event will feature 3 exclusive bundles which each hold a Crest. This Crest can be exchanged for any of the 3 new Roaming Emotes at the end of the 3 quest chains. If players purchase all three exclusive event bundles they will unlock the Limited Jenos Soul Eater Bundle for Free! At the end of the event, players who have unspent Crests will have them exchanged for an equivalent number of event emotes.


Soul Eater Bundle – LIMITED

This Bundle is unlocked for FREE by Purchasing the other 3 bundles in the event.

The Contents of this Bundle are all limited and will never be attainable again!

Bundle Contents

Jenos Skin – Soul Eater
Loading Frame – Ascension Frame
MVP – Throne
Title – Supreme Senpai

Academic Bundle

Available in Siege of Ascension Peak

Bundle Contents

Skye Skin – Academic
MVP Pose – Coy
Diamond Chest x1
Crest x1

Demon Slayer Bundle

Available in Siege of Ascension Peak

Bundle Contents

Zhin Skin – Demon Slayer
MVP Pose – Stance
Diamond Chest x1
Crest x1

Jade Priestess Bundle

Available in Siege of Ascension Peak

Bundle Contents

Seris Skin – Jade Priestess
MVP Pose – Offering
Diamond Chest x1
Crest x1

Roaming Emotes

These new Roaming Emotes allow you to move your champion as they are emoting.

The Roaming Emotes are unlocked by completing the event quest lines and then exchanging a Crest (acquired in the event bundles) for the emote of your choice!

Strix Roaming Emote – Bold Bird
Maeve Roaming Emote – Cutting Shapes
Androxus Roaming Emote – Dab




Parts and Pieces


We are doing away with the Parts and Pieces system in OB68, in an important step forward to improve the overall quality of Paladins. This will allow us to create higher quality skins with less boxed-in and limiting parameters, and also increase the overall performance of Paladins. Be sure to read the full Parts and Pieces Blog Post which outlines the system transition.


Players owning a cosmetic piece of a skin will receive the entire skin.
All common and uncommon recolors except the following have been removed from the game, Players will be refunded accordingly:

7,125 gold for every common cosmetic piece being removed
11,250 gold for every uncommon accessory or body piece being removed
14,250 gold for every uncommon weapon being removed

Alluvial – Tyra Millennium – Jenos
Arcanist – Torvald Monarch – Bomb King
Atomic – Kinessa Monolith – Terminus
Autumn – Grover Montego – Makoa
Beast – Grohk Nomad – Zhin
Bluebell – Willo Phoenix – Strix
Bravado – Sha Lin Pilot Suit – Skye
Coral – Cassie Plum – Moji
Cursed – Mal’Damba Seer – Ying
Daring – Fernando Sprocket – Ruckus
Dusk – Lian Sulfur – Pip
Evocation – Evie Summit – Buck
Foreman – Barik Sunstone – Inara
Geist – Talus Taboo – Seris
Hellion – Ash Tyrant – Drogoz
Khaki – Viktor Vagrant – Maeve
Lawbringer – Lex Wraith – Androxus

Champions will have 1 purchasable common/uncommon recolor.
Common recolors are now purchasable for 30,000 Gold or 160 Crystals.
Uncommon recolors are now purchasable for 40,000 Gold or 200 Crystals.
Voice packs are now tied to a single purchase per champion for 200 Crystals. This bundle includes the default Champion Voice Pack and every current and future Skin Voice Pack for that Champion.
Owning a champion’s default voice pack allows access to any voice pack for the skins you own or purchase in the future for that champion.
Players owning a voice pack for a champion will receive that champion’s default voice pack.


VIP Rotation


Clockwork Torvald, and Steam Demon Androxus are leaving the VIP rotation.
Oni Talus has been added to the VIP rotation.




Open Beta Patch 0.68 will mark the end of our Season 1 competitive cycle, and the beginning of Season 2! We have made a number of exciting changes for the new season, starting with renaming Competitive to Ranked. Players will now compete in multiple splits throughout the Ranked Season, earning unique rewards for each cycle.


Ranked Season 2 will be separated into 3 Splits for the remainder of the season.
New Splits will see a refresh in Split rewards and a soft reset of match making values.
Season 2 will come to a close near the start of 2019.

Season 2 Rewards

Reach Gold 5
Full Throttle Vivian – Limited Skin
Win 100 games
Warbound – Title
Win 200 games
End of Season Loading Frame – Coming Soon
Shows  your highest tier achieved during the season.

Season 2 – Split Rewards

Split 1
Play 25 games
Town Crier announcer pack
Finish your placement matches
Gold Chest
Split 2
To be announced
Split 3
To be announced

Season 2 Ranked Changes

Bans have been increased from 2 to 4.
Added 30s to ranked draft to allow additional coordination around picks/bans.
There will no longer be portrait frames indicating current ranked division.
At the end of the season, if you win 200 Ranked games, you will be awarded a loading screen Frame that represents your highest division achieved during the season.
Increased minimum required champions from 12 to 14, due to the addition of extra bans
Reduced number of qualifier matches from 15 to 10
Soft reset of matchmaking values

Season 1 Leaderboard Rewards


Congratulations to all players on their Season 1 leaderboard placement! If you’re reading these patch notes early, you still have a few days to climb the ladder. If you’re one of the best in the world at the end of Season 1, you can look forward to Crystal rewards:

Champion Leaderboards
1st: 800 Crystals
2nd: 400 Crystals
3rd: 200 Crystals
Grandmasters Leaderboard
Top 1-5: 3500/player
Top 6-25: 2500/player
Top 26-50: 1500/player
Top 51-100: 800/player




New Siege Map: Ascension Peak


Design Changes

Removed Stealth Grass from Frozen Guard, Timber Mill, and Ice Mines. In some cases, replaced stealth grass with hard cover.

Stealth grass has always been a point of confusion for new players, while also adding little to map tactics for experienced players.


Ice Mines

The middle gates now open during the push phase. After the round ends, the gates close. This limits how much a defending team can zone, and allows attackers get back to the payload faster.
Lowered the snow-capped trees so that players can no longer shoot through the base.
Added a ramp up to the second floor of the bases, giving players easier access to all parts of their base while defending.
Added a ramp along the payload route where players previously had to jump.
Adjusted lighting to better draw attention to gameplay spaces.
Changed ice walls to rock, and payload route to dirt.

Frozen Guard

Lowered the snow-capped trees so that players can no longer shoot through the base.
Returned to an earlier design where the cliffside flank was open.
Added a new ramp in the base area to allow defenders faster access to their spawn rooms.
Added cover to make for a more dynamic fight during the payload push.
Adjusted time of day to mid-morning, and adjusted other lighting to improve environment readability. Players should be able to assess options and dangers more easily.
Added cover on the ice wall platform near the capture point.
Changed ice walls to rock, and payload route to dirt.

Frog Isle

Improved collision on the ruined jaguar-head statue so players no longer slide off.
Removed foliage clutter to increase clarity and improve performance.
Added cover at the rock by the bases to close off a long sniper sightline.
Changed the time of day to noon to improve clarity.
Removed several trees along the cliff edge.

Timber Mill

Added freestanding walls around the sniper rooftops to limit sniper dominance.
Closed off the redundant wide-flank rooms to put the emphasis back on the capture point fight.
Optimized assets to improve performance.
To reduce the effectiveness of spawn camping from aggressive flanks, we closed off the water houses adjacent to the endzones, and added cover on the platform leaving the spawn room.

Jaguar Falls

Removed the tree on the edge of the base that made knocking enemies off the map inconsistent.
Removed the small planters along the wall on either team’s sides of the capture point. This planter was too small to provide effective cover, and more commonly snagged players during their movement abilities.
Removed player-sized foliage along walls for better visual clarity.
Removed foliage barrier at the hazard side of the bases, opening up a flying route.
Reduced the amount of foliage on the rock wall to increase clarity and improve performance.

Map Bug Fixes

Splitstone Quarry

Added collision to fill gaps between boards on the capture point and on ramps around the bases. This means fewer broken Inara walls, and fewer grenades going astray! (You can still shoot through gaps in the catwalks)
Magistrate’s Archive
Improved collision around arches so that players no longer get stuck.

Frog Isle

Fixed collision in the spawn room where players could clip into the wall.
Frozen Guard
Improved collision around the archways into the capture point.




Crowd Control Reduction

Resilience Price Increased from 200 to 300.
All Crowd Control Reduction Cards now scale at {14|14}%.
Crowd Control reduction cards were previously only reducing the duration of Stuns. They now work like Resilience and will also reduce the effectiveness of Knockups, Knockbacks, and the duration of Slows. This change affects the following cards:

Ash – Indomitable
Barik – Brave and Bold
Cassie – Tumble
Drogoz – Apex Predator
Fernando – Immovable Object
Inara – Insurmountable
Makoa – Determination
Moji – Will-o-the-Wisp
Sha Lin – Poise
Skye – Twilight Armor
Terminus – Forsaken
Torvald – Glyph of Freedom


No longer puts players revealed, or those who revealed, in combat.
Now always reveals through walls and stealth.
Reveal on abilities always reveal to entire team unless otherwise stated.
Cards that provide reveal will only reveal to applicant unless otherwise stated.
Reveal VFX above Champions heads will now only display if you are revealed to the entire enemy team.


Sidereal (Card)

Reveals to Self Only

Removed Reveal VFX


Open Season (Card)

Now reveals Stealth

Now reveals to Self Only


Retribution (Ability)

Ability description changed to to match intended design of making your target visible through walls, but not stealth.

Keen Sight (Card)

Updated description to reflect design intent of Retribution.


Shining Topaz (Card)

Reveals to Self Only

Removed Reveal VFX

Mal’ Damba

Pungent Gourd (Card)

Now reveals Stealth

Reveals to Self Only


Boop (Card)

Now reveals Stealth

Reveals to Self Only

Removed Reveal VFX


At the Ready (Card)

Reveals to Self Only

Removed Reveal VFX


Dark Sight (Card)

Now reveals Stealth

Reveals to Self Only

Removed Reveal VFX

Sha Lin:

Skewer (Card)

Reveals to Self Only


Flare (Ability)

Now reveals through stealth

Now reveals to teammates

Reduced Radius 120 ➡️ 45

Added 3p Reveal VFX


Dark Vision (Card):

Now reveals Stealth

Reveals to Self only

Removed Reveal VFX


It Watches (Card):

Now Reveals Stealth


Predator (Card):

Now reveals Stealth

Reveals to self only


Sensor Drones (Ability):

Now Reveals to entire team

Now Reveals Stealth.

Reduced Radius 90 ➡️ 45

Adjusted VFX to be above head




Bug Fixes


Through The Warp (Card)

Fixed a bug where Androxus would Dash slower while using this card.



Fixed a bug where booster would not inherit momentum, such as using booster immediately after dismounting.


Efflorescence (Talent)

Fixed a bug where this Talent was providing a larger radius increase than intended.

Blossom (Ability)

Fixed an issue where Blossom was not playing sounds.

Vine (Ability)

No longer loses accuracy while jumping.


Inescapable (Card)

Fixed a bug where Lex could sometimes gain higher than intended Movement Speed.


Soul Collector (Talent)

Fixed a description error stating that Seris’ damage and health were scaling at 20% per stack, instead of 2%.


Joyless Eyes (Card)

Now properly increases the effect radius to values on cards.




Recoil Reduced

Damage decreased from 580 to 520


Reduced the post hit lock out for a quicker transition into shooting.


Dash Distance increased by 15%

Forced Drift time after dashing greatly reduced


Abyssal Touch

Defiance reduces the cooldown of Nether Step by {1.5|1.5}s ➡️ {2.0, 2.0}s if it hits a champion.


Reduce the cooldown of Reversal by {1|1}s ➡️ {1.2, 1.2}s.


Increase your Air Control while using Drift by {15|15}%

NEW EFFECT: Gain {6|6}% Damage reduction while using Drift.


Hitting an enemy with Defiance grants you {10|10}%  Movement Speed for 4s.

NEW EFFECT: Defiance reduces healing received by {15|15}% for 3s.

Renamed to Spiteful


Hitting an enemy reveals them to you for {1|1}s even through stealth.

NEW EFFECT: Getting an elimination reduces all active cooldowns by {10|10}%.


Slug Shot

No longer grants increased damage

Now counts as Direct Damage


Gate Crasher

Reduce the Cooldown of Shoulder Bash by {1|1}s ➡️ {1.2s|1.2s}.


Gain {10|10}% ➡️ {14|14}% crowd control reduction.

Siege Engine

Reduce the cooldown of Siege Shield by {.5|.5}s for each enemy hit with Kinetic Burst.

NEW EFFECT: Reduce the cooldown of Siege Shield by {1|1} for hitting an enemy with Kinetic Burst.


Heal for {150|150} ➡️ {175|175} Health when hitting with Shoulder Bash.


Siege Shield reveals nearby enemies for {1|1}s.

NEW EFFECT: Increase the Health of Siege Shield by {250|250}.



Accelerator Field

You and your allies gain {10|10}% Movement Speed for 3s ➡️ 5s when passing through Barricade.

Brave and Bold

When near turret you gain {10|10}% Crowd Control reduction.

NEW EFFECT: Gain {14|14}% Crowd Control and Slow Reduction.


Dropping below 50% of your max Health reduces the cooldown of Rocket Boots by {20|20}%.

NEW EFFECT: Dropping below {10|10}% of your max Health resets the cooldown of Rocket Boots.

Red Streak

Reduce the cooldown of Rocket Boots by {1|1}s ➡️ {1.4|1.4}.

Bomb King


Reduced health from 2400 to 2200



Updated description text

Royal Subjects

Updated description text



Reduce the cooldown of Grumpy Bomb by {1|1}s ➡️ {.5|.5}s.

Ablative Coating

Increase the health of Poppy Bomb by {100|100}

NEW EFFECT: Hitting an enemy with Poppy Bomb heals you for {100|100}.


Poppy Bomb has {10|10}% ➡️ {15|15}% increased Knockback against enemies and explodes on contact with any surface.

Reinforced Casing

Increase the health of Sticky Bomb by {50|50}.

NEW EFFECT: Gain {14|14}% crowd control reduction.

Royal Decree

Increase your Reload speed by {2|2}% for 3s for every Sticky Bomb detonated.

NEW EFFECT: Increase Reload speed by {5|5}% for 3s after using detonate.




Gain {10|10}% ➡️ {12|12}% lifesteal against targets you hit with Net Shot.


Reduce the cooldown of Net Shot by {1|1}s ➡️ {1.5|1.5}.

Deep Breath

Activating Recovery Grants you {8|8}% Damage Reduction for 2s ➡️ 3s.


Heal for {75|75} for each champion you hit with Heroic Leap.

NEW EFFECT: Heal for {120|120} if you hit a champion with Heroic Leap.


Heroic Leap grants {8|8}% Movement Speed for 2s when landing near an enemy.

NEW EFFECT: Activating Heroic Leap grants {6|6}% Damage Reduction for 4s.



Reduced Bonus Damage from 350 to 250



Blast Shot reduces healing by {18|18}% ➡️ {15|15}%.

Description now includes 3s duration


Increase the knockback amount of Disengage by {6|6}% ➡️ {8|8}%.

Sky Warden

The Cooldown of Disengage is reduced by {.75|.75}s when hitting an airborne target.

NEW EFFECT: Hitting an Enemy with Disengage heals you for {125|125}.


Gain {10|10}% ➡️ {14|14}% Crowd Control and Slow Reduction



Reduced Collision size


Apex Predator

Gain {10|10}% ➡️ {14|14}% Crowd Control Reduction.


Reduce the Cooldown of Thrust by {.5|.5}s for each enemy champion hit with Fire Spit.

NEW EFFECT: Reduce the Cooldown of Thrust by {1|1} for hitting an enemy champion with Fire Spit.

Follow the Scent

Using Fire Spit increases your Movement speed by {8|8}% for 2s.

NEW EFFECT: Enemies hit by Fire Spit receive {scale=15|15}% less healing.

Hyper Boost

Reduce the cooldown of Thrust by {.1|.1}s each time Salvo hits a target.

NEW EFFECT: Restore {3|3}% booster fuel each time Salvo hits a target.


Ice Staff

Remove accuracy loss while airborne


Increase distance by 15%



The range of Blink is increased by {10|10}% ➡️ {6|6}%

Cold Acclimation

Your Weapon deals {20|20}% ➡️ {60|10}% reduced Self Damage and no longer knocks you back.



Dragonfire Lance

Reduced VFX


Reduced maximum health regeneration from 60% to 55%.


Immovable Object

Gain {10|10}% ➡️ {14|14}% Crowd Control Reduction.


Increase the distance of Charge by {10|10}% ➡️ {12| 12}.

Looks that Kill

Hitting an enemy with Fireball recharges {10|10}% of your maximum overheat.

NEW EFFECT: Hitting an enemy with Fireball recharges {20|20} ammo.


Reduce the overheat cost of firing your flame lance by {15|15}%.

NEW EFFECT: Increase your maximum ammo capacity by {10|10}.

Unstoppable Force

Charge applies a {300|300} ➡️ {800|200} Knockback.



Decreased health from 2400 to 2200


Arc Lightning

The bounce range of Shock Pulse is increased by {10|10}% ➡️ {12|12}%.


Gain {4|4}% movement speed for 2s for each unique enemy hit by Shock Pulse.

NEW EFFECT: Gain {6|6}% movement speed for 3s if Shock Pulse hits an enemy


Increase the Duration of Healing Totem by {1|1}s ➡️ {0.6|0.6}s.


Updated Description

Regenerate ammo {8|8}% ➡️ {12|12}% faster


Reduces the cooldown of Ghost Walk by {.5|.5}s ➡️ {0.6|0.6}.

Lightning Rod

Hitting a champion with Shock Pulse heals for {25|25} ➡️ {30|30}.


Updated Description

Increase your ammo by {8|8}% ➡️ {10|10}%


Updated description

Recharge {4|4}% ➡️ {6|6}% of your ammo for every unique enemy hit by Shock Pulse



Decreased health from 2500 to 2300


Chop Down

Reduce the Cooldown of Crippling Throw by {.5|.5}s ➡️ {0.6|0.6}s.

Gentle Breeze

Allies gain {8|8}% Movement Speed for 2s ➡️ 4s after being healed by Blossom.

Heavenly Agility

After using Vine gain {20|20}% increased Air Control for 4s.

NEW EFFECT: Increase the Pull Speed of Vine by {6|6}%.


Gain {5|5}% ➡️ {6|6}% damage reduction for 2s ➡️ 4s after using Blossom.


Stone Wall

No longer blocks lines of sight to the Payload in terms of contesting.



Is now a flat 70% Cooldown reduction on Impasse.



Impasse gains {6|6}% more Damage Reduction from Earthen Guard.

NEW EFFECT: Activating Impasse heals you for {150|150}.

Has a 10s Internal Cooldown.


Gain {10|10}% ➡️ {14|14} Crowd Control reduction.

Living Stone

Reload {10|10}% ➡️ {12|12}% faster during Earthen

Rolling Stones

You cannot be slowed below {50|5}% of your base movement speed.

NEW EFFECT: Getting an elimination reduces all active cooldowns by {8|8}%


Eliminations grant you {5|5}% Reload Speed for 5s.

NEW EFFECT: Gain {5|5}% Reload Speed.



Decreased health from 2400 to 2200



Updated description to include duration of effect.

Enemies affected by Void Grip receive {15|15}% reduced healing for 2.5s ➡️ 3s.

Cosmic Barrier

Gain {8|8}% ➡️ {5|5}% damage reduction while using Stellar Wind.

Falling Star

If a victim of Void Grip dies within 4s of being hit by the ability, reduce all active cooldowns by {15|15}% ➡️ {20|20}%.


You cannot be slowed below {50|5}%.

NEW EFFECT: Gain {5|5}% Reload Speed.

Inner Peace

Decrease the cooldown of Void Grip by {1|1}s ➡️ {1.2|1.2}s.


Gain {8|8}% ➡️ {5|5}% Lifesteal.

Star Seeker

Increase air control by {10|10}% ➡️ {14|14}% while using Stellar Wind.



Added VFX trail to indicate travel path



Hitting an enemy with your Carbine lowers the cooldown of Transporter by {0.25|0.25}s ➡️ {0.12|0.12}s.


You cannot be slowed below {60|10}% of your base movement speed.

NEW EFFECT: Increase your maximum Health by {50|50}.


Added 10 second Internal Cooldown.

Power Supply

After getting a Kill Reload {8|8}% faster for 5s.

NEW EFFECT: Kills grant {4|4} ammo

True Grit

Hitting an enemy with a fully charged shot heals you for {75|75} ➡️ {100|100}.




Gain {8|8}% Movement Speed during In Pursuit.

NEW EFFECT: Activating In Pursuit generates {2|2} ammo.


Gain {4|4}% ➡️ {5|5}% Damage Reduction during In Pursuit.

Juke Boots

You cannot be slowed below {60|10}% of your base movement speed.

NEW EFFECT: Increase your maximum Health by {50|50}.

Wicked Don’t Rest

Landing a headshot lowers the remaining Cooldown on Combat Slide by {20|20}%.

NEW EFFECT: Hitting an enemy reduces the Cooldown of Combat Slide by {scale=5|5}%



Eagle’s Emerald

Headshots reduce the Cooldown of Valor by {1|1}s.

NEW EFFECT: Hitting an enemy with Heirloom Rifle reduces the Cooldown of Valor by {scale=0.25|0.25}s.

Present Arms

Heal for {75|75} ➡️ {100|100} health after using Presence.

Revitalizing Gem

Heal for {30|30} ➡️ {50|50} for every enemy hit with Valor.

Royal Seal

Presence reduces healing by 50% for {1|1}s.

NEW EFFECT: Presence reduces healing by {15|15}% for 3s.




Reduce Your fallspeed in Prowl by {5|5}%.

NEW EFFECT: Gain {5|5}% damage reduction while using Prowl.


You cannot be slowed below {60|10}% of your base movement speed.

NEW EFFECT: Gain {6|6}% Damage Reduction when below 40% health

Scar Tissue

Gain {5|5}% ➡️ {6|6}% Damage Reduction for 2s ➡️ 3s after using Nine Lives.

Sixth Sense

Gain {6|6}% Damage reduction for 2s ➡️ 3s after using Pounce.


Dredge Anchor

Significantly reduced Dredge Anchor collision size



Reduce bonus health from 1600 to 1200



Gain {10|10}% ➡️ {14|14}% Crowd Control Reduction.

Lighter Cannonballs

Gain {5|5}% ➡️ {7|7}% Reload speed.


Gain {8|8}% Movement Speed for 3s ➡️ 6s after getting an elimination.



Decreased Health from 2650 to 2200


Increased distance by 20%



Gain {10|10}% Movement Speed for 2s ➡️ 3s after Slither ends.

Pungent Gourd

Reveal enemies for {0.5|0.5}s ➡️ {0.8|0.8} after hitting them with Gourd. Also reveals stealth.


Receive {5|5}% ➡️ {8|8}% more healing when below 50% health.

Venomous Gourd

Enemies hit by Gourd take {15|15}% ➡️ {10|10}% reduced healing for 1s ➡️ 3s.




Gain {10|10}% ➡️ {14|14}% Crowd Control reduction.



Decreased Health from 2500 to 2200

Healing Potion

Pip has been concocting a new formula for his healing potion that allows the healing particles to pass through solid matter.  No longer Requires line of sight from the center of the potion explosion to heal allies.


Acrobat’s Trick

Reload {5|5}% ➡️ {7|7}% faster.

From Above

Reduces the Cooldown of Weightless by {1|1}s ➡️ {0.5|0.5}s.


Receive {5|5}% ➡️ {10|10}% increased healing when below 50% Health.


Instantly reduce Healing Potion”s Cooldown by {0.5|0.5}s ➡️ {0.6|0.6}s for each ally hit.

Shrewd Move

Eliminations reduce all active cooldowns by {5|5}% ➡️ {8|8}%.

Side Tanks

Reduce the Cooldown of Explosive Flask by {0.5|0.5}s ➡️ {0.6|0.6}s.



Reduced Damage from 48 per shot to 40 per shot

Aerial Assault

No longer grants 1s cooldown reduction


Air Cooled

Activating Advance heals you for {50|50} ➡️ {80|80}.

Crystal Capacitor

Reduce the Cooldown of Missile Launcher by {.5|.5}s ➡️ {0.7|0.7}s.

Extended Magazines

Advance generates {10|10} ➡️ {15|15} Ammo.


Heal for {75|75} ➡️ {100|100} health when activating Missile Launcher.

Slow Dampener

You cannot be slowed below {50|5}% of your base movement speed.

NEW EFFECT: Gain {150|150} Health.

Renamed to “Dampener”



Decreased Health from 2600 to 2200


Fade to Black

Restore Soul reduces the Cooldown of Shadow Travel by {0.3|0.3}s every second while channeling.

NEW EFFECT: Activating Restore Soul reduces the Cooldown of Shadow Travel by {0.8|0.8}s.


Gain {5|5}% ➡️ {7|7}% Reload Speed.

Sha Lin



After using Withdraw heal for {50|50} ➡️ {80|80}.


Gain {10|10}% ➡️ {14|14}% Crowd Control Reduction.

Quick Sand

[Impaler Arrow] Reduce the cooldown of Impaler Arrow by {5|5}% ➡️ {6|6}%.


Gain {10|10}% damage reduction during Withdraw”s stealth.

NEW EFFECT: Dropping below {15|15}% health resets the cooldown of Withdraw.

Strike True

Heal for {50|50} ➡️ {70|70} when striking an enemy with Impaler arrow.



Tactical Reload

Dealing a killing blow to a player instantly restores {4|4} ammo.

NEW EFFECT: Restore {3|3} ammo after getting a elimination.

Twilight Armor

Gain {10|10}% ➡️ {14|14} Crowd Control Reduction.

Victory Rush

Gain {15|15}% Movement Speed for 12s after getting a kill.

NEW EFFECT: Gain {10|10}% Movement Speed for 8s after getting a elimination.



Reduced Damage from 250 to 220



Swapping to your Pistol grants {5|5}% Lifesteal for 2s ➡️ 3s.

Cooled Mags

Every 2s ➡️ 1.5s your inactive Weapon generates {1|1} Ammo.

Flare XL

Increase the Reveal range of Flare by {20|20}% ➡️ {10|10}%.


[Quick Switch] Every 2s ➡️ 1s seconds your rifle is out, the cooldown of Flare is reduced by {0.25|0.25} ➡️ {0.20| 0.20}.



Decreased Health from 2000 to 1900

Blitz Upper

Will now only affect a single enemy and require you to hit your victim directly

Reduced damage collision radius while dashing by 20%


Faustian Bargain

No longer lowers the cooldown of Rune of Travel


Ancient Power

Hitting an enemy while Overcharge is active reduces the cooldown of Blitz Upper by {0.25|0.25}s.

Reduced internal cooldown from 2s to 1s.


[Overcharge] Enemies hit by Overcharge receive {15|15}% reduced healing for 2s ➡️ 3s.


Activating Blitz Upper heals you for {50|50} ➡️ {70|70} Health.


Take {8|8}% ➡️ {6|6}% less damage when below 40% health.


Gain {5|5}% ➡️ {8|8}% Reload Speed.


The duration of Rune of Travel is reduced by {.25|.25}s.

NEW EFFECT: Reduce the cooldown of Rune of Travel by {1|1}s.


Massacre Axe

Reduced Damage from 700 to 650

Power Siphon

No longer consumes an initial amount of energy on use.

When triggered locks players from canceling for a short period of time.



Calamity Blast shots reduce healing for 2s by {2|2}% per Charge.

NEW EFFECT: Hitting an enemy with Calamity Blast reduces healing they recieve for 3s by {8|8}%.


Kills with Calamity Blast generate 4 new Charges. {25|-2.5} Cooldown.

NEW EFFECT: Hitting an enemy with Calamity Blast heal you for  {50|50} per hit.


Gain {10|10}% ➡️ {14|14}% Crowd Control reduction.

Necromantic Might

[Power Siphon] Reduce the damage required to generate a charge by {100|100} ➡️ {120|120}.


Gain {8|8}% damage reduction for 2s ➡️ 3s after landing from Shatterfall.



Reduced Damage from 200 to 180.


Field Study

No longer applies damage buff if the shield is destroyed.

Direct Current

Reduced Damage from 500 to 450.

Thanks Grandpa

No longer applies CC immunity


Glyph of Freedom

Gain {10|10}% ➡️ {14|14}% Crowd Control reduction.

Rune Torrent

Activating Nullify generates {2|2} ammo.

NEW EFFECT: Enemies affected by Nullify receive {15|15}% reduced healing for 3s.



Favored Quarry

The reveal portion of your Hunter”s Mark lasts {1|1}s ➡️ {2|2}s longer.


Gain {8|8}% movement speed for 3s ➡️ 4s when activating Fire Bomb.

Quick Release

Gain {5|5}% reload speed for 3s after using Nade Launcher.

NEW EFFECT: Activating Nade Launcher grants you {2|2} ammo.


Assault Rifle

No Longer grants bonus damage on first four rounds in the magazine

Increased Damage from 130 to 135


Frag Grenade

No longer grants Bonus damage



Hitting an enemy during Iron Sights reveals them for {0.5|0.5}s ➡️ {1|1}s.


Taking damage while using Hustle increases the Movement Speed bonus by {5|5}% for 2s.

NEW EFFECT: Gain {5|5}% damage reduction while using Hustle.



Reduced recoil by 10%


Controlling Nature

Successful shots in Precision Sights reduce the Cooldown of Sensor Drone by {0.04|.04}s ➡️  {0.06|0.06}.

Crack the Whip

Activating Sensor Drone grants {5|5}% Movement Speed for 4s.

NEW EFFECT: Gain {6|6}% Lifesteal against enemies revealed by Sensor Drone

One Step Ahead

Gain {5|5}% ➡️ {6|6}% Movement Speed.


Voice Pack

Default Voice Pack has been restored.


Enemy players can no longer heal inside Dead Zone.


Modified projectile collision to reduce unintended proximal impacts (does not get caught on corners and walls as often).



Gain {5|5}% Reload Speed for 3s after using Seedling.

NEW EFFECT: Activating Seedling Grants {10|10}% Movement Speed for 3s.


Gain {10|10}% Movement Speed for 2s ➡️ 4s when entering Dead Zone.


Gain {15|15}% increased Air Control for 3s after Flutter ends.

NEW EFFECT: Gain {5|5}% Damage Reduction for 3s after activating Flutter.


Reduce the Cooldown of Dead Zone by {0.5|0.5}s ➡️ {0.7|0.7}.



Decreased Health from 2350 to 2200


Healing increased from 350 to 420

Deploy range increased by 100%


Now reduces illusion healing by 20% instead of 30%



[Shatter] Reduce the cooldown of Shatter by {0.5|0.5}s ➡️ {0.7|0.7}


Gain {5|5}% ➡️ {8|8}% Reload Speed.


Heal for {10|10}% ➡️ {13|13}% of the damage dealt by Shatter.


Increase the Range at which you can deploy Illusions by {10|10}%

NEW EFFECT:  Activating Illusion generates {1|1} ammo.


Gain {8|8}% ➡️ {10|10}%. Movement Speed during Dimensional Link.

Spring Forward

Increase the duration of Dimensional Link by {0.6|0.6}s ➡️ {0.7|0.7}s.




Increase the duration of Billow by {0.5|0.5}s ➡️ {0.4|0.4}s.


Increase your Movement Speed by {10|10}% during Counter.

NEW EFFECT: Activating Counter increases your Movement Speed by {10|10}% for 3s.