The beacon is lit and both Paladins and Magistrate have come to heed the dragon’s call, arriving on the shores of the Warders’ ancient homeland. Race to unlock seals guarding the island’s inner vaults and capture what lies within. Who will claim the Warder’s Relics and tip the scales in this conflict?
As your team unlocks seals, you’ll earn Goal Points which grant exclusive Dragon’s Call event items. Acquire the Dragon’s Call Bundle for battle-ready skins and an Ancient Idol which grants you twice as many Goal Points. You’ll also gain one Vault Key from the Bundle, which can be spent in the Vault to unlock an exclusive Epic Skin of your choice!
Play Dragon’s Call
Face off in our new 4v4 event game mode – Dragon’s Call. The rules are simple: Carry the Warder’s Key Sphere into the opposing team’s Vault four times to win. Careful though, the Key Sphere is a power not meant to be handled alone, sapping you of your strength upon touch. Keep the Key Sphere moving by passing it to your teammates if you want to win.
Game Rules:
First Team to 4 Points wins
15 Minute Time Limit
If the timer runs out before either team unlocks 3 seals, the team with the most points wins.
If the score is tied, the last team to touch the Key Sphere wins.
Key Sphere Carrier:
The Key Sphere carrier cannot use any abilities except
Primary Fire: Throw Key Sphere
Alt-Fire: Drop Key Sphere
The player cannot be healed
The player is revealed to all enemies
If the carrier dies, the Key Sphere will drop at their location
If the Key Sphere is unattended, it will reset back to the middle after 10 seconds
Unlock Rewards
Each Seal unlocked by your team in Dragon’s Call progresses the event reward track. Unlock 60 seals to earn everything!
5 Points: 10,000 Gold
10 Points: 20,000 Gold
15 Points: 30,000 Gold
20 Points: Tranquility, Inara MVP Pose
25 Points: Dragon’s Gauntlet Spray
30 Points: Flametongue Avatar
35 Points: Serpentine, Kinessa MVP Pose
40 Points: Punch Out, Ash Emote
45 Points: Coldfire, Animated Spray
50 Points: Snack Time, Animated Avatar
55 Points: Show Stopper, Evie Roaming Emote
60 Points: Skylord Seal Deathstamp
Dragon’s Call Bundle
Purchase the Dragon’s Call Bundle to unlock three new event exclusive skins, plus gain access to the Vault where you can unlock another exclusive skin of your choice! You’ll also double your Seals earned for the rewards track, unlock 3 other new event exclusive cosmetics. Players who purchase the Dragon’s Call bundle will be given all reward track items they failed to earn at the end of the event.
The Dragon’s Call Bundle costs 1200 Crystals and contains:
3 Epic Skins
Sha Lin – Outlaw
Moji – Dragonborn
Khan – Overlord
1 Vault Key (Unlocks another Epic Skin!)
Warder’s Loading Frame
Pacify, Legendary 3D Spray
Dragon Baller, Legendary Title
Ancient Idol (Doubles your Dragon’s Call reward track progress)
Outlaw Sha Lin
Dragonborn Moji
Overlord Khan
Outlaw Sha Lin, Dragonborn Moji, and Overlord Khan will also be available for direct purchase at 600 Crystals each during 1.4. If you purchase one and later decide to upgrade to the Dragon’s Call Bundle, you will receive a discount equivalent to the Crystals spent.
The Vault
The Vault is a new Special Store that holds past Exclusive Event Skins! The Vault will only be available for limited time frames and each skin costs 1 Vault Key.
Dragon’s Call Vault Skins:
Raeve Maeve
Academic Skye
Demon Slayer Zhin
Jade Priestess Seris
NEW – Aurora Furia
GENERAL
Changed Daily Login rotation from 28 to 14 days
Customizations
Ash
Punch Out, Emote
Event Exclusive
Evie
Show Stopper, Roaming Emote
Event Exclusive
Furia
Aurora Skin
Vault Exclusive
Inara
Tranquility, MVP Pose
Event Exclusive
Khan
Overlord Skin
Dragon’s Call Bundle
Also available via direct purchase for 600 Crystals
Kinessa
Serpentine, MVP Pose
Event Exclusive
Moji
Dragonborn Skin
Dragon’s Call Bundle
Also available via direct purchase for 600 Crystals
Sha Lin
Outlaw Skin
Dragon’s Call Bundle
Also available via direct purchase for 600 Crystals
Champions – Mid-Season Balance
Androxus
Abilities
Defiance
Changed functionality of Defiance to work as an extended energy punch.
Increased range
Reduced frontal cone
Can now hit multiple players
Talents
Dark Stalker
Increased Health Threshold 40% ➡️ 50%
Developer Commentary: Defiance is meant to be an easy-to-secure finishing move after a few shots from the Revolver. But more often than not, Androxus players are too far away to secure that hit. The extended range will make Defiance a more consistent damage option instead of a button pressed only when you happen to be close to someone.
Ash
Abilities
Assert Dominance
Increased horizontal strength of Jump
Bomb King
Talents
Royal Subjects
Reduced Radius Increase 30% ➡️ 20%
Buck
Talents
Bucking Madness
NEW EFFECT: Eliminations increase your attack speed by 20% for 10s.
Developer Commentary: The old Bucking Madness could be quite powerful if lined up correctly, but took too many qualifiers to be consistent. Many times, players would never activate the effect even once during their games. This new Bucking Madness will give players 4 clear options when selecting their talent; Sustain (Bulk Up), Control (Bounce House), Burst (Ensnare), and Consistent DPS (Bucking Madness).
Cassie
Talents
Impulse
Decreased Damage 250 ➡️ 150
Just Breathe
Crossbow shots deal 850 damage past 120 feet.
Developer Commentary: Just Breathe’s previous scaling damage based on distance made it hard for players to determine exactly where they should stand, and what exact benefit they would be getting for doing so. The new effect gives this Talent a clearer identity as the long range option for Cassie.
Evie
Talents
Snow Globe
Increased duration 2s ➡️ 3s
Decreased energy cost 60% ➡️ 50%
Wormhole
Removed 1s cooldown reduction on Blink
Furia
Abilities
Kindle Soul
Reduced Range 175 ➡️ 120
Cards
Hallowed Sight
Reduced Reveal Length {2|2}s ➡️ {1|1}s
Light of Dawn
Reduced Shield {100|100} ➡️ {50|50}
Developer Commentary: We’re happy with Furia’s current level of lethality, but her healing output is competing too well with other Supports. We brought down the strength of her Shielding Card, and reduced the range of Kindle Soul to make healing a more risky endeavour for the Angel of Vengeance.
Grohk
Abilities
Lightning Staff
Now Deals up to 30% Increased Damage the longer you are on target
NEW EFFECT: Crippling Throw now roots for 1s and bounces between enemies.
Developer Commentary: Grover’s strength relies in his consistent Passive healing, but he feels lackluster in comparison to the reactionary healers. Reducing the Cooldown on Blossom will make sure his reactionary healing is up more frequently, and naturally increase the strength of the Rampant Blooming Talent. The upgraded Deep Roots gives Grover a better defined control playstyle against highly mobile teams.
Khan
Talents
Lian’s Shield
Increased Shield Effectiveness 60% ➡️ 100%
Maeve
Talents
Street Justice
NEW EFFECT: Now executes at 35% health with pounce
Developer Commentary: Street Justice is intended to be a strong finisher for Maeve, but ended up becoming a catch-all damage option. The new effect helps dispense the original idea of Street Justice in a much more balanced manner.
Makoa
Talents
Davey Jones Locker
NEW EFFECT: Your Shell Spin now lasts until canceled and you can control its direction.
Developer Commentary: Davey Jones Locker was heavily underperforming while also directly competing with Pluck for a Dredge Anchor-based talent. This new Talent opens up a completely new mobility-based playstyle for Makoa. (honestly it’s just fun)
Mal’Damba
Talents
Wekono’s Wrath
Now also increases Snake Toss Projectile Speed 120 ➡️ 200
Increase Internal stun timer 3s ➡️ 4s
Ripened Gourd
NEW EFFECT: Gourd has a 50% chance to not go on cooldown.
Gourd effect does not stack
Developer Commentary: The new Ripened Gourd rewards those already actively using Gourds for healing, and gives Mal’Damba players an option for more area healing.
Moji
Talents
Toot
Removed Movespeed Bonus
Reduced Cloud Duration 6s ➡️ 3s
Pip
Talents
Combat Medic
NEW EFFECT: Your Weapon Shots now also Heal Allies
Developer Commentary: Combat Medic was actively competing against Catalyst as the damage option for Pip. This new effect will give Pip players a better way to consistently heal their allies.
Seris
Abilities
Restore Soul
Increased Range 100 ➡️ 120
Soul Collector
Increased Max Stacks 8 ➡️ 15
Sha Lin
Talents
Desert Shadow
Removed 2s Stealth Increase
Tyra
Talents
Hunting Party
Hunter’s Mark now also has 2 Charges
Mercy Kill
Now deals 35% Max Health
CARDS
Favored Quarry
Reduced Hunters Mark reveal {2|2}s ➡️ {1|1}s
Developer Commentary: Hunting Party is a good tool in coordinated play, but was outclassed by the upfront value of Tyra’s other talents. The second charge will make the Hunter’s Mark playstyle more active and engaging, and become a strong anti-flanker option for Tyra. Mercy Kill’s old damage delivery made it difficult to know when Grenade Launcher should be used. The new damage delivery makes using Grenade Launcher always the correct option.
Torvald
Abilities
Protection
Increased Shield Duration 2s ➡️ 3s
Decreased cooldown 9s ➡️ 8s
Cards
Induction
Increase ammo regeneration {1|1} ➡️ {2|2}
Viktor
Assault Rifle
Improved hipfire consistency
Talents
Firefight
Now unlocked at default
Gunnery
Now Unlocked at Champion Mastery 12
New Name: Burst Mode
New Effect: Enable 3 Shot Burst Mode on your Assault Rifle, increasing damage and improving effectiveness at range.
Developer Commentary: Viktor’s talents give him good options for close and medium range, but he suffers from his inability to deal with players in longer distance engagements. The reworked Gunnery gives Viktor a clear Talent for those who like to fight from afar, opening up new opportunities for Viktor players on longer maps.
Vivian
Abilities
Sensor Drone
Increased Max Deployed count 1 ➡️ 2
Talents
Booby Trap
Now applies a knockback
Increased arm time 0.1s ➡️ 0.9s
Ying
Talents
Life Exchange
NEW EFFECT: Shatter now instantly heals your target for 800 health but no longer explodes Illusions.
Developer Commentary: Yings healing through illusions is a key component of her identity as a Champion, but her inability to reactionary heal often hurts her. The new Life Exchange gives players an option to reactionary heal in exchange for damage potential. Ying will have to more heavily rely on teammates to protect her, but have an easier time keeping them alive.
Bug Fixes
Champions
Ash
Enemies now see the increased Shield size with the Fortress Breaker Talent
Bomb King
Accelerant now properly speeds up Grumpy Bomb Audio
Evie
Fixed an issue where Snow Globe caused Ice Storm to move faster than intended, shortening the intended duration of the ultimate
Fixed an issue with Wormhole where Evie would attempt to blink back, animations would play, but she wouldn’t move
Fixed an issue with Wormhole where Evie could blink 3 times if stunned
Koga
Fixed an issue where Koga could use both Agility and Shadow Step with a single bar of Energy
Khan
Fixed a Commander’s Grab issue where Khan would pass through the body of characters with an active Shield
Maeve
Fixed an issue issue where immediately after Pounce, attempting to use Nine Lives could cause the animation to play but not the ability
Ruckus
Fixed Star Slayer skin showing default gloves in 1P
Ruckus can now jump when using Emitter
Terminus
Fixed an issue where Seething rage effect could persist in unintended situations
General
Fixed the Shogunate Loading Frame always displaying the player as loaded in
Party Leaders can no longer queued for ranked if there’s an unqualified player in their party
Fixed Raeve Maeve music stopping after respawn
Increased audio on Furia reload
Normalized Cassie Ultimate Lines across all Skins (excludes Vampire)