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Update 3/13: Purchasing a Battle Pass level now awards an entire level’s worth of XP, rather than just bumping you up to the next level.
Update 3/12: Added a number of general and Champion-specific bug fixes and added the release date for the Omega Skins (April 3).
Update 3/6: Added a number of Champion and map-specific items to The Hunt section.
Update 3/5: Added a number of general and Champion-specific bug fixes to The Hunt section.
Update 3/4: Added a bug fix to The Hunt section and added support for chat with the gamepad in the main menu (i.e. not in game).
Update 2/28: Added a number of bug fixes to The Hunt, including an entirely new Audio section. Adjusted Atlas’ Unstable Fissure, Steady Arm, and Beyond the Veil. Added an indicator for the quantity of a chest players have in their inventory (“X Chests Remaining”).
Update 2/27: Removed the “Incarnate” Imani MVP from the Battle Byte rewards; it was in the Battle Suit Battle Pass.
Update 2/26: Added a number of bug fixes to The Hunt section and edited the Battle Pass Plus section with the correct Battle Byte rewards.
Update 2/25: Added a number of bug fixes to The Hunt section.
Update 2/22: Added a number of bug fixes to The Hunt section.
There is no light in the future, only an all-consuming Darkness. The Realm is lost.
Atlas was born into this dark future as the son of a legendary Judge. Each day he fought to survive, and each night he found solace in stories of the Realm that was. These stories gave Realmkind hope, but their final stand against the Darkness failed tragically. All hope was lost… but one.
Atlas studied old books of Crystal magic and mastered the control of time. He researched old tales of what started all this, of how the world had fallen. And then Atlas stepped into the past, determined to save the Realm — and stop the Darkness — by changing the course of history.
Role — Front Line
Health — 3500
[Default] Unstable Fissure
Activating Second Chance leaves behind an unstable fissure that after 3s explodes dealing 900 damage. Adds damage falloff to Explosion
[Level 2] Temporal Divide
Greatly increases the size of Stasis Field, but its cooldown is increased by 50%.
[Level 8] Deja Vu
Setback becomes a lobbed explosion that can rewind multiple enemies.
Weapon/Armor
Distant Memory
While below 50% health receive {scale=5|5}% increased healing from other players.
Ravages of Time
Eliminations grant {scale=1|1}% Ultimate charge.
Hell Hunter
Hitting fully charged weapon shots restores {scale=1|1} ammo.
Old Wounds
Increase your Maximum Health by {scale=150|150}.
Setback
Lessons of the Past
Hitting an enemy with Setback grants yourself a {scale=75|75} health shield for 3s
Phantom Pain
Gain {scale=10|10}% lifesteal against enemies hit by Setback for 5s.
No One Escapes
Setback sends enemies {scale=0.3|0.3}s further into the past.
Steady Arm
Hitting an enemy with Setback restores {scale=1|1} ammo.
Second Chance
Continuum Shift
Second Chance sends you {scale=0.4|0.4}s further into the past.
Life Unlived
Second Chance heals you an additional {scale=150|150} Health.
Paradox
Reduce the Cooldown of Second Chance by {scale=0.5|0.5}s.
Rewritten History
Second Chance generates {scale=1|1} ammo.
Stasis Field
Beyond the Veil
You and allies gain {scale=10|10}% increased movement speed for 5s after passing through Stasis Field.
Safe Haven
Receive {scale=6|6}% increased healing while Stasis Field is active.
Infinity Engine
Activating Stasis Field causes you to no longer consume ammo for {scale=1|1}s.
Lost Legacy
Activating Stasis Field heals you {scale=80|80} health per second for 3s.
Pre-game match lobby has been rewritten:
The match lobby code was written early in the Paladins development life cycle when the game was constantly changing. As the requirements for it changed and new features were added, it started accumulating a number of issues. Now that Paladins has stabilized, combined with our new focus, we decided it was a good time to address this part of the game as a whole.
This ground-up rewrite allowed us to fix many long-standing bugs: Inability to select characters, UI animations freezing, players being pushed to the custom game screen, Champions not being displayed as owned after buying them, bots not displaying correctly, and etcetera. It also allows us to more easily integrate new match lobby features in the future.
Part of this rewrite also allowed cleaning up the match lobby flow. Now, whether playing with mouse or gamepad, Ranked or quick play, the flow is consistent. When selecting a character, it stays in the character select screen so you can quickly change your mind based on what your team selects. Once you’re happy with your selection, you can click the “Lock In” button, which now exists in Quick Play, and select your skin. If all players lock in early, any remaining selection time will be skipped and the match will start early.
Additionally, when banning, you can select what character you intend to ban before actually locking in the ban. This gives other players on your team the ability to give feedback before locking in.
With the magnitude of this rewrite, it is impossible to say exactly how many small or rare bugs this has fixed, but it’s safe to say that number should be significant. This also means that new issues could arise, but should be much quicker to fix. So please share any feedback and bug reports during the PTS cycle!
Added an indicator for the quantity of a chest players have in their inventory (“X Chests Remaining”).
Added support for chat with the gamepad in the main menu (i.e. not in game)
Fixed an issue where riding on a vehicle mount as either Vivian or Viktor would cause Viktor’s gun loop to play until an internal limit was reached or Viktor/Vivian died.
Fixed an issue where Imani’s Inferno Cannon start and sustain sounds were too quiet, while the ending sound played at their intended volume instead.
Fixed an issue where enemies could not hear Koga switch into claw stance.
Fixed an issue where a distinct ringing sound from Koga’s claw attacks would not play for his enemies.
Increased the volume of Koga’s claw attacks.
Increased the volume of Evie’s weapon fire, projectile sound, and projectile impact.
Added icy sounds to Evie’s weapon fire and impact to better communicate to her enemies where she is firing from in the middle of frantic team fights.
Fixed an issue where charging Omega Sha Lin’s basic attack was treated by audio as sniper rifle fire. Omega Sha Lin should no longer give his position away to enemies by charging an arrow, but he will sound the same to the player playing as Sha Lin.
Fixed an issue where Heartbreaker Tyra’s ultimate voice line did not get the loud reverb treatment that other ultimates get.
Added audio queues to Imani’s Mana Rift.
Fixed an issue where Bomb King’s bomb idle chatter/beeps were being played for enemies who were too far away from the relevant bombs.
Fixed an issue where default Imani’s Pyreball sound effect did not accurately reflect the time it takes to charge her Pyreball.
Changed attenuation on Imani’s frost bomb to address concerns that it was too hearable while far away, and players could not hear the volume increase as it approached them.
Barik
Fixed an issue where Barik’s turret would improperly reveal stealthed enemies in specific edge cases
Buck
Fixed an issue where Buck could get his Ult canceled and reactivate it for a ridiculous amount of attack speed
Drogoz
Fixed an issue where booster would stick on if you activated the ability while the scoreboard was up
Grohk
Fixed Ranked Grohk skin missing voice line for “Okay” VGS
Imani
Frost Bolt / Pyre Ball now Properly affected by Haven
Frost Bomb cooldown now properly affected by Chronos
Fixed an issue where Imani’s “surfboard” would get stuck on her model in the next round if she used Frostfire Glide as the round ended
Fixed an issue where the Burning debuff icon would persist on screen if Imani’s dragon died while it was burning
Fixed an issue where Imani would not have a silhouette or a health bar while she was channeling her Ultimate
Fixed an issue where Imani’s health was not being displayed on her dynamic HUD portrait during her Ultimate
Fixed Snowdrift Imani skin missing a number of sound effects
Jenos
Fixed Gentleman Jenos Ultimate lacking reverb
Fixed Gentleman Jenos missing a number of VGS voice lines
Fixed Gentleman Jenos playing two voice lines when Ulting
Khan
Fixed an issue where Khan would pull the victim but not perform the remaining steps in the Ultimate
Fixed Khan getting stuck in place when his Ult was attached to a player that was killed
Fixed Khan, Furia, and Koga 3rd person camera “freaking out” when grabbed with Khan’s Ult
Makoa
Fixed Omega Makoa skin missing voice line for “Woohoo” VGS
Mal’Damba
Fixed an issue where Ritual Magic would not work with Wekono’s Curse
Fixed an issue where the first of two active Gourds could stop working
Lex
Fixed an issue where Renegade Phasers’ bullet decals were rendering a default texture
Fixed Lex’s Retribution target not having aim assist
Pip
Fixed an issue where Healing Potion would sometimes incur no cooldown and not heal anyone
Sha Lin
Fixed Sha Lin audio getting stuck on when using Impaler Arrow
Skye
Fixed cooldown reduction for Emergency Exit card not scaling with level increase
Fixed an issue where Skye’s poison bolts would fire all at the same time
Fixed an issue where Skye’s Poison Bolt animation would reset with each Poison Bolt fired
Skye’s “Shimmy” emote has been re-animated
Terminus
Fixed an issue where Terminus could sometimes lock out his other abilities for a long duration after firing Calamity Blast
Fixed an issue where Power Siphon charge would not be gained from killing blows with Calamity Blast
Fixed an issue where Power Siphon charge would not be gained from killing blows with Massacre Axe
Fixed an issue where Terminus would not die to the enemy spawn door if his Ultimate was available
Fixed an issue where Omega Terminus would not display health bar/nameplate/outline when far away or partially concealed
Fixed an issue where Omega Terminus could not be headshot
Fixed an issue where Terminus would automatically Ult if he was Ulted by a Drogoz while mounted
Fixed an issue where Terminus could get into a state where he couldn’t fire any abilities
Terminus will be seeing a reduction in the size of his Power Siphon Field in Update 3. The hit detection area and the visual effects are now far more in-line.
Ying
Update illusion text to accurately reflect her healing values.
Brightmarsh
Fixed issues with the map floor that would sometimes allow projectiles to pass through and disappear
Dragon Arena
Fixed an issue where flying players could get out of bounds
Raised the flight ceiling to be less restrictive
Fish Market
Fixed an issue that allowed players to blink or teleport through the floor
Frog Isle
Fixed a collection of issues with cliff side collision
Ice Mines
Fixed an issue that allowed Imani’s Dragon to travel through the central tunnel while the gates were up
Jaguar Falls
Fixed issues will the cliffs that would cause players to clip in and out
Magistrates Archives
Fixed collision issue with the tops of the terrace pillars
Fixed collision issue with the upper walls and ceiling of the gatehouse
Fixed an issue where Kinessa could teleport on top of the map
Marauder’s Port
Fixed some collision issues that allowed players to go out of bounds
Blocked off an area in the spawn room that allowed Inara players to push players through the roof and get them stuck
Fixed issues with ground collision that allowed projectiles to get trapped or eaten
Fixed issues with ground collision that allowed players to blink/teleport through areas
Fixed an issue where the Point would sometimes fail to recognize players
Shattered Desert
Fixed a collision issue where players were able to stand on a rock near the spawn rooms and appear as if there was nothing underneath them
Fixed some collision in Shattered Desert that did not block line of sight of Kinessa’s Ultimate UI icon, when the icons on her Ultimate should only be visible when Kinessa has line of sight on an enemy
Updated lighting for increased gameplay clarity
Stone Keep
Attempted to fix an issue with players getting stuck on pillars in the Gate room near the point
Warders Gate
Fixed an issue that allowed players to stand on trees near the center point
Updated lighting and environmental art
Fixed a crash on all platforms that could strike at any time: launching, browsing Champions, during match lobby, or even in the middle of a match
Optimized Shooting Range loading, reducing wait time
Fixed an issue preventing players from jumping while their scoreboard is open
Fixed an issue where completing a Battle Pass challenge would cause the Battle Pass level-up pop-up to always appear
Fixed a messaging issue where the Heirloom Crest skin stated it was acquirable in the Lunar Chest
Fixed a visual issue where purchased champions appeared grayed out for selection
Fixed an issue with the Battle Pass Chests where players couldn’t roll Battle Pass Boosters once all other items were owned
Fixed an issue where Default Skins would not show as equipped in other Customize menus immediately
Fixed an issue where certain resolutions would force some weapon targeters to be off-center
Fixed an issue where the Champion Select menu would not always show properly on certain resolutions
Fixed an issue where a player who was not banning would not see picks and bans, could not pick, and would get deserter if they used a Battle Pass Booster and Skin Booster
Fixed an issue where Battle Pass Role Chests could not roll Battle Pass Boosters once all items were owned
Fixed End of Match Lobby showing the wrong map name
Fixed Champion filter not always filtering for the selected Champion
Fixed item details in End of Match Lobby scoreboard showing values for the wrong level of item
Fixed an Xbox crash caused by players signing out of their Xbox profile in the middle of a match
Fixed Match Invite using up/down to Accept/Decline even though the visual button layout is left/right
Fixed player settings getting reset every time they log out
Fixed auto-purchase not properly saving when changed in Match Lobby or while in a match
Fixed purchasing of a Champion in the Match Lobby not allowing you to select that Champion
Fixed per Champion keybinds not saving/applying correctly
Fixed players not being able to back out of the Loadout menu if they already equipped a Talent
Fixed various situations where accolades showed the wrong icon in End of Match Lobby
Fixed shield healthbar displaying the wrong value in killcam
Fixed an issue where a player’s 1p weapons would show up after dying while polymorphed
Fixed players reconnecting after being disconnected and never respawning
Fixed players being unable to customize their champions after playing multiple matches
Fixed players being unable to join parties in certain circumstances
Fixed players sometimes falsely seeing negative TP gain after winning a match
Fixed players returning to game after long hiatus not having access to Talent cards
Fixed Chests screen showing up empty after playing a match
Made chat tabs interactable on console
Fixed players being able to unfocus the chat input by clicking while typing in a match
Fixed players being able to shoot and bots talking during the loading screen
Fixed card cooldown sticking around when skill bar not centered
Fixed mismatches between spray icons and spray displayed in Store screen
Fixed Party chat tab showing up after a match when player not in a party
Fixed player name showing up green when player not in a party
Fixed “Recent Players” list not updating in Xbox dashboard
Fixed mouse cursor not proper tracking on Xbox
Fixed Omega Tear 3D Spray missing audio
Fixed Lady Lore announcer pack not having a “First Blood” voice line
Fixed issue where Ranked Bans would temporarily display in the next Ranked Lobby if a Ranked lobby ended with someone not selecting
Fixed issue where Champion select state (the icon being increased in size and popped out) would persist on the Ranked ban screen
The following issues were addressed in End Times hotfixes:
Fixed an issue where the “gamepad” crossplay setting still allowed players to use keyboard/mouse
Re-enabled Ranked and the option to opt-out of crossplay by choosing to matchmake with only gamepad or keyboard/mouse players. You can find this option under Crossplay in the Settings menu
Fixed an issue where Mac players experienced a crash on client launch
Fixed an issue where the “Play 5 Games in the End Times event” quest was not incrementing progress
Fixed an issue where Xbox users were not receiving their Champions or Founder’s Pack on merged accounts
Fixed an issue where players would sometimes get stuck on the “Loading Profile” screen
Below are some of our highest priority gameplay issues that we are putting effort and resources into fixing. Many of them are rare cases that require specific and particular repro steps. If you have any information or perspective that could aid in solving the below issues, please let us know.
We are on a mission to remove all instances of stuck audio loops from the game. As part of this, we encourage any focused feedback regarding which sounds are still getting stuck on or playing for longer than intended. We ask the community to take note as to the circumstances for their stuck sounds
Kill Cam sometimes causes looping sounds to continue indefinitely without stopping
Players can sometimes get loss progress for Ranked games if they win
Imani is locked out of using Frost Bolt in rare cases
Androxus can rarely get locked out of his Ultimate until death if he uses it right after a dash
Bomb King’s Ultimate music can sometimes get stuck on him in matches
Using Nine Lives sometimes does not reset Maeve’s cooldowns
Terminus’ Ultimate sometimes cannot be used upon “death”
Terminus’ Power Siphon can remain active when respawning and mounted
When players respawn, they can sometimes see static enemy health bars on their screen
UI displaying timer and scores can disappear randomly during an Onslaught match
Grumpy Bomb can appear to explode, but the VFX will stay on screen until the actual explosion
Some players report not receiving “The Dedicated” and “The Insane” Titles
Dredge in hand weapon fire, reload, and all explosions are sometimes not heard in PS4 matches
“Damage Dealt” UI sometimes shows Champions who are not in the match
Mako’s hook sometimes does not hit players when it should
Cassie’s Ultimate is occasionally not revealing enemies to Cassie and her teammates
Weapon/SFX sometimes persists between rounds or after killcam
First ability after dismount rarely does not work
Atlas has appeared, but the tear in reality still remains. Join new Paladin and Magistrate champions as both sides fight to control this unknown power.
New Rewards
Rewind, Atlas MVP – unlocked at 200 Chrono-Shards
Omega Imani – Available April 3, 2019
New Champions available in the End Times event mode:
Androxus – Neutral
Atlas – Paladins
Vivian – Magistrate
Three new Omega Skin Bundles
Omega Vivian
Omega Zhin
Omega Koga – Available April 3, 2019
Price: 400 Crystals
Includes 40 Chrono-Shards
Available April 3, 2019
Price: 400 Crystals
Includes 40 Chrono-Shards
Available April 3, 2019
Price: 400 Crystals
Includes 40 Chrono-Shards
Available April 3, 2019
Unlocked at 240 Chrono-Shards
Available April 3, 2019
The Season Pass is your ticket to Exclusive content for every new Champion, all-year long.
You’ll instantly score three cosmetics only available in the Season Pass: The Limited Legionnaire Viktor skin, Legionnaire Warhorse Mount, and an Avatar.
Plus, you’ll get 1500 Crystals to unlock the newest Battle Pass, a favorite Skin, or an Event bundle — the choice is yours!
Best of all: You’ll get the following incredible content for every new Champion, including Atlas, as they are released in 2019.
Voice Pack
Season Pass Limited Rare Skin
All Talents Instantly Unlocked
Additional Uncommon Skin
Emote
MVP Pose
We’re launching an all-new Battle Pass in Future’s End: An 8-bit, retro gaming-themed Battle Byte Battle Pass! The pixelated effects on these skins are absolutely stunning, and capture the nostalgia of our shared gaming history.
Battle Suit Battle Pass will become unpurchasable with the release of Future’s End
Battle Byte Battle Pass will be available for purchase with the release of Future’s End and is scheduled to end early May
Purchasing a Battle Pass level now awards an entire level’s worth of XP, rather than just bumping you up to the next level.
Receive instant rewards for purchasing, and unlock over 100 more goodies just by playing and leveling up your Battle Pass. All players start earning Battle Byte Battle Pass experience as soon as Future’s End is released, leveling up from 1 to 50. Battle Pass members unlock a reward every level, and also unlock the rewards along the free track as well.
The Battle Byte Battle Pass costs 600 Crystals, and rewards you just for playing. You can unlock up to 150 Crystals through the Battle Pass, reducing the cost to 450 Crystals for a Mount, 3D Spray, three Epic Skins and dozens more great rewards!
Get a jump start on this awesome Battle Pass with the Battle Passport, a quick purchase that not only unlocks the new Battle Pass itself but the next 30 Battle Pass Levels so you can start playing with the new content right away — including Battle Byte Inara and Bomb King!
The Battle Passport costs 1500 Crystals, saving you over 1000 Crystals!
Limited 8-bit Speeder Mount
Limited Retrocade Animated Loading Frame
Exclusive “Winner Winner” 3D Spray
50% Boost for the duration of Battle Pass
Battle Pass Experience
Account Experience
Champion Experience
Gold Earned
“Are you the one who summoned me to this world?”
“I need someone to tighten up the graphics in level 3.”
“Next champion release is going to be a robot dinosaur–I can feel it.”
Instant Unlock – Winner Winner 3D Spray
Level 2 – K.O. Deathstamp
Team Skin Boosters
Team Skin Boosters have returned, and can now be found on the free track. Use a booster to temporarily unlock all non-Limited skins for your team!
Static Sprays
Animated Sprays
Avatars
Roaming Emotes
Mal’Damba: Snake Charmer
Emotes
Lex: Take Aim
Koga: Shadow Boxing
Moji: Sleight of Foot
Dredge: Cut Throat
Talus: Hiya
Jenos: Curtain Call
Role Chests
The Role Chests make their return featuring Voice Packs, Common and Uncommon Skins
Challenges
Complete Battle Pass Challenges for experience to help speed your way through the rewards track. Completing all 5 Tiers of Battle Pass Challenges unlocks the limited title “Byte Me”.
Level 50 isn’t the end of the story! Battle Pass Plus gives players who complete the Battle Pass at light speed even MORE rewards to earn. Players who purchase the Battle Byte Battle Pass and reach level 50 can unlock the Plus track: Another 50 levels of rewards including emotes, an avatar, and the Legendary Game Over 3D Spray.
Battle Pass Plus is only available for Battle Pass Purchasers
Players who have purchased the Battle Pass will automatically begin progressing through Plus after reaching the max level of 50
The Battle Pass Plus Rewards Track features the same total experience as the original level 1-50
Completing all 5 Tiers of Plus Challenges unlocks the limited title “The Final Boss”
Unlocked by reaching Mastery Level 50 as Bomb King
Unlocked with 200 Crystals or 60,000 Gold
Unlocked by reaching Atlas’ Mastery level 50
Future’s End will feature a Ranked split with new rewards. We have also reduced the number of qualifying games for new splits to five.
Split 2 Rewards
Win 5 Games: Gold Chest
Win 25 Games: Blue Warrior Avatar
Shortcut
Allies can no longer use Dredge’s shortcut
Heave Away
NEW: Broadside hits reduce the cooldown of Harpoon by {0.2|0.2}s
Hot Pursuit
NEW: Hitting an enemy with Fireball grants {8|8}% movement speed for 3s. 10s Internal Cooldown.
Rampant Blooming
Healing allies with Blossom will heal them for an additional 160 ➡️ 150 Health per second for 4s ➡️ 3s
Chopper
Hitting an enemy with Crippling Throw heals you for {50|50} ➡️ {100|100}
Gentle Breeze
Allies gain {8|8}% ➡️ {5|5}% Movement Speed for 4s after being healed by Blossom
Astral Mark
Now Heals a flat 300 health instead of 5% on initial application
Sub Machine Guns
Reverted Submachine Clip Size decrease 60 ➡️ 70
Dragon Fangs
150 ➡️ 200 Health per second
Hellkite Claws
Reduced Projectile Size
Leviathan
Reduced health bonus 1200 ➡️ 600
Familiar Spit
This ability now fires faster
Damage Reduced from 250 ➡️ 100
Detonated Magic Marks will only deal bonus damage at 8/9/10 stacks
Detonated Magic Marks will deal increased damage 775➡️1000 at max stacks
Familiar Spray
Fires 20% Faster 0.1➡️0.08