Play Free

The following are additions that have been made between Update Notes and PTS Release.

General

  • Added an indicator for the quantity of a chest players have in their inventory (“X Chests Remaining”).
  • Added support for chat with the gamepad in the main menu. (i.e. not in game)

Balance

Atlas

  • Talents:
    • Unstable Fissure
      • Added Damage Falloff to explosion.
  • Cards:
    • Steady Arm
      • Changed to “Hitting an enemy with Setback restores {scale=1|1} ammo.”
    • Beyond the Veil
      • Increased bonus movement speed per level from 5% to 10%.
      • Increased movement speed buff duration from 3s to 5s.

Terminus

  • Power Siphon
    • Terminus will be seeing a reduction in the size of his Power Siphon Field in Update 3. The hit detection area and the visual effects are now far more in-line.

General Bug Fixes

  • Fixed End of Match Lobby showing the wrong map name.
  • Fixed player settings getting reset every time they log out.
  • Fixed auto-purchase not properly saving when changed in Match Lobby or while in a match.
  • Fixed purchasing of a Champion in the Match Lobby not allowing you to select that Champion.
  • Fixed per Champion keybinds not saving/applying correctly.
  • Fixed players not being able to back out of the Loadout menu if they already equipped a Talent.
  • Fixed various situations where accolades show the wrong icon in End of Match Lobby.
  • Fixed Match Invite using up/down to Accept/Decline even though the visual button layout is left/right.
  • Fixed shield healthbar displaying the wrong value in killcam.
  • Fixed an Xbox crash caused by players signing out of their Xbox profile in the middle of a match.
  • Fixed item details in End of Match Lobby scoreboard showing values for the wrong level of item.
  • Fixed Champion filter not always filtering for the selected Champion.
  • Fixed an issue where a players 1p weapons would show up after dying while polymorphed.
  • Fixed players being unable to customize their Champions after playing multiple matches.
  • Fixed players being unable to join parties in certain circumstances.
  • Fixed players sometimes falsely seeing negative TP gain after winning a match.
  • Fixed players returning to game after long hiatus not having access to Talent cards.
  • Fixed Chests screen showing up empty after playing a match.
  • Made chat tabs interactable on console.
  • Fixed players being able to unfocus the chat input by clicking while typing in a match.
  • Fixed players being able to shoot and bots talking during the loading screen.
  • Fixed Jenos ultimate lacking reverb.
  • Fixed card cooldown sticking around when skill bar not centered.
  • Fixed mismatches between spray icons and spray displayed in Store screen.
  • Fixed Party chat tab showing up after a match when player not in a party.
  • Fixed player name showing up green when player not in a party.
  • Fixed “Recent Players” list not updating in Xbox dashboard.
  • Fixed mouse cursor not tracking properly on Xbox.
  • Fixed Omega Tear 3D Spray missing audio.
  • Fixed Lady Lore announcer pack missing a “First Blood” voice line.

Champion Bug Fixes and Polish

Grohk

  • Fixed Ranked Grohk skin missing voice line for “Okay” VGS.

Imani

  • Fixed an issue where Imani would not have a silhouette or a health bar while she was channeling her ultimate.
  • Fixed an issue where Imani’s health was not being displayed on her dynamic HUD portrait during her ultimate.
  • Fixed an issue where Imani’s “surfboard” would get stuck on her model in the next round if she used Frostfire Glide as the round ended.
  • Fixed an issue where the Burning debuff icon would persist on screen if Imani’s dragon died while it was burning.
  • Fixed Snowdrift Imani skin missing a number of sound effects.

Jenos

  • Fixed Gentleman Jenos missing a number of VGS voice lines.
  • Fixed Gentleman Jenos playing two voice lines when ulting.

Khan

  • Fixed an issue where Khan would pull the victim but not perform the remaining steps in the ultimate.
  • Fixed an issue where Khan would get stuck in place from pulling an enemy that died.
  • Fixed an issue where Khan, Furia, and Koga’s camera would “freak out” when pulled by Khans ultimate.

Kinessa

  • Fixed some collision in Shattered Desert that did not block line of sight of Kinessa’s Ultimate UI icon, when the icons on her Ultimate should only be visible when Kinessa has line of sight on an enemy.

Lex

  • Fixed an issue on console where Lex wouldn’t aim assist to the Retribution target.

Makoa

  • Fixed Omega Makoa skin missing voice line for “Woohoo” VGS.

Mal’Damba

  • Fixed an issue where the first of two active Gourds could stop working.

Pip

  • Fixed an issue where Healing Potion would sometimes incur no cooldown and not heal anyone.

Sha Lin

  • Fixed Sha Lin audio getting stuck on when using Impaler Arrow.

Skye

  • Fixed an issue where Skye’s poison bolts would fire all at the same time.
  • Fixed an issue where Skye’s poison bolt animation would reset with each Poison Bolt fired.
  • Fixed cooldown reduction for Skye’s Emergency Exit card not scaling with level increase.
  • Re-animated Skye’s “Shimmy” emote.

Terminus

  • Fixed an issue where Terminus would not die to the enemy spawn door if his Ultimate was available.
  • Fixed an issue where Omega Terminus would not display health bar/nameplate/outline when far away or partially concealed.
  • Fixed an issue where Omega Terminus could not be headshot.
  • Fixed an issue where Terminus would automatically Ult if he was Ulted by a Drogoz while mounted.
  • Terminus will be seeing a reduction in the size of his Power Siphon Field in Future’s End. The hit detection area and the visual effects are now far more in-line.

Ying

  • Updated Illusion text to accurately reflect her healing values.

Map Bug Fixes and Polish

Marauders Port

  • Fixed an Issue where the capture point would sometimes fail to recognize players.
  • Blocked off an area in the spawn room that allowed Inara players to push players through the roof and get them stuck.
  • Fixed issues with ground collision that allowed projectiles to get trapped or eaten.
  • Fixed issues with ground collision that allowed players to blink/teleport through areas.

Magistrates Archives

  • Fixed an issue where Kinessa could teleport on top of the map.

Shattered Desert

  • Fixed a collision issue where players were able to stand on a rock near the spawn rooms and appear as if there was nothing underneath them.
  • Fixed some collision in Shattered Desert that did not block line of sight of Kinessa’s Ultimate UI icon, when the icons on her Ultimate should only be visible when Kinessa has line of sight on an enemy.
  • Updated lighting for increased gameplay clarity.

Stone Keep

  • Implemented a potential fix for an issue that would cause players to get stuck on pillars in the Gate room near the point.

Warders Gate

  • Fixed an issue that allowed players to stand on trees near the center point.
  • Updated lighting and environmental art.

Audio Bug Fixes and Polish

  • Fixed an issue where riding on a vehicle mount as either Vivian or Viktor would cause Viktor’s gun loop to play until an internal limit was reached or Viktor/Vivian died.
  • Fixed an issue where Imani’s Inferno Cannon was not played at the intended volume.
  • Fixed an issue where enemies could not hear Koga switch into claw stance.
  • Fixed an issue where a distinct ringing sound from Koga’s claw attacks would not play for his enemies.
  • Increased the volume of Koga’s claw attacks.
  • Increased the volume of Evie’s weapon fire, projectile sound, and projectile impact.
  • Added icy sounds to Evie’s weapon fire and impact to better communicate to her enemies where she is firing from in the middle of frantic team fights.
  • Fixed an issue on Omega Sha Lin that caused his bow draw sound to be attenuated incorrectly.
  • Fixed an issue where Heartbreaker Tyra’s ultimate voice line did not get the loud reverb treatment that other ultimates get.
  • Added audio cues to Imani’s Mana Rift.
  • Fixed an issue where default Imani’s Pyreball sound effect did not accurately reflect the time it takes to charge her Pyreball.
  • Changed attenuation on Imani’s frost bomb to address some feedback on spatialization readability.