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New Champion: Tiberius, The Weapons Master

Lore

His is a tale of charm and daring — heroic feats backed by deadly prowess. A traveler of the Realm looking for worthy foes to test his mettle, sharpening his skills and weapons alike. Adored by the people, feared in battle — Tiberius, The Weapons-Master, knows no equal!

Born of the Tigron, Tiberius is the pinnacle of their values. A dashing legend — bold, brash, and relentless — anointed by an ancient blade, destined for battles that are nothing short of legendary.

With Chakrams, forged by the weapon-smiths of his ancestors; and a sword, forged from the heavens themselves — an ancient artifact capable of banishing unspeakable evils from this world — he is ready for any threat! Tiberius is exhilarated by the opportunity to match blades with a worthy foe. Snarling, he charges headlong into the fray, unleashing an unrelenting storm of steel, claw, and fang. En garde!

Overview

[Role]

  • Damage

[Health]

  • 2200
[Weapon] Bladed Chakrams
Tiberius slings Bladed Chakrams from his hand every 0.7s, dealing 650 damage each, and bouncing off floors and wells up to two times. Chakrams stop on players and shields
[Alt-Fire] Heavy Blade
Throw your Heavy Blade in a straight line, Piercing through Shields and enemies. Deals 800 damage and reduces the Movement Speed of enemies hit by 50% for 2s.
Heavy Blade lodges itself into any environment it collides with. Tiberius may reactivate the ability to recall the blade back to him once it is lodged in the environment
[Alt-Fire] Recall
Recall your Heavy Blade back to your hand, passing through all players and collision, dealing 500 damage to any players hit.
[Ability 1] Crouching Tigron
Tiberius crouches back, then launches himself forward through the air.
[Ability 2] Combat Trance
Channel your energy, gaining increased attack and movement speed for 4s.
30% Movement Speed Increase
Reduces Bladed Chakram refire to 0.5s
[Ultimate] Blade Dance
Flourish your Heavy Blade and access to use Striking Tigron and Whirling Blades up to 5 times for 15s. All other abilities are disabled during Blade Dance. Can be cancelled after 1s
[Ultimate – Primary Fire] Striking Tigron
Instantly dash forward, passing through all enemies and dealing 750 damage. Can be fired in any direction.
[Ultimate – Alt-Fire] Whirling Blades
Launch upward into the air, whirling your blade around you and block all incoming damage. Upon landing, deal 1,000 to all enemies in an area around you.

Talents

[Default] Predatory Instincts

  • Your Chakrams bounce 2 more times.

[Level 2] Tigron’s Fury

  • Your Heavy Blade can be reactivated to explode for 800 damage in a 25-unit area.

[Level 8] Vicious Assault

  • Crouching Tigron now deals 700 damage upon landing.

Cards


Weapon/Armor

 

  • Beast-Slayer
    • Gain a {50|50}-Health Shield for 3s after falling to or below 50%
  • Flying Chakrams
    • Increased your maximum Ammo by {1|1}.
  • Bragging Rights
    • Heal for {25|25} for each Chakram hit.
  • Charisma
    • Increased your maximum Health by {50|50}


Heavy Blade

  • The Champion
    • Reduce the Cooldown of Crouching Tigron by {0.4|0.4}s for each enemy hit by Heavy Blade.
  • Imbued with Purpose
    • Reduce the cooldown of Heavy Blade by {0.6|0.6}s
  • Making the Cut
    • Reduce the Cooldown of Heavy Blade by {0.8|0.8}s for each enemy hit on its return.
  • Instrument of Fate
    • Reduce the Cooldown of Combat Trance by {0.4|0.4}s for each enemy hit by Heavy Blade.


Combat Trance

  • Honed Sense
    • Generated {0.8|0.8}% Ultimate charge every 1s while Comat Trance is active.
  • Primal Haste
    • Combat Trance grants a {40|40} shield for 4s.
  • Test of Strength
    • Heal for {50|50} every 1s while Combat Trance is active
  • Crowd-Pleaser
    • Activating Combat Trance grants {1|1} ammo.


Crouching Tigron

  • Pouncing Tigron
    • Increase the distance traveled of Crouching Tigron by {8|8}%
  • Rising Stardom
    • Gain a {75|75} health shield when you activate Crouching Tigron
  • Alley-Cat
    • Reduce the Cooldown of Crouching Tigron by {0.6|0.6}s.
  • World-Traveler
    • Reset the Cooldown of Crouching Tigron after falling to or below {15|15}% Health.

Skins

Beast Slayer Tiberius

  • Unlocked with 200 Crystals or 60,000 Gold

Nightstalker Tiberius

  • Unlocked through Season Pass 2019 – 2020

Golden Tiberius

  • Unlocked by reaching Mastery Level 50 as Tiberius

Battle Pass – Community

Champions – together, we are strong! We’re launching the new Community Battle Pass, with major format changes and the long-awaited Fernando Announcer pack.

Each skin in this Battle Pass was concepted and voted upon by you, the community, from our Community Skin Contest over 8 months ago. Take a look inside how the team brought @arty_SNAPS, @ilustra_dart, and @Alexis_Pflaum concepts to life HERE.

The Wild West Battle Pass will become unpurchasable with the release of Patch 1 – A Tigron’s Tale. The Community Battle Pass will be available for purchase with the release of A Tigron’s Tale, and is scheduled to end in March.

Receive instant rewards for purchasing, and unlock over 100 more goodies just by playing and leveling up your Battle Pass. All players start earning Community Battle Pass experience as soon as the patch is live. Battle Pass purchasers unlock premium rewards every level, along with the free track rewards.

The Community Battle Pass costs 600 Crystals, and rewards you just for playing. You can now unlock up to 450 Crystals through the Battle Pass Free Track, and an additional 150 through the Premium Track, making the Battle Pass FREE once completed. Level up with newly-reworked challenges, daily quests, and unlock up to 8 Epic Champion skins!

Dive in to this awesome Battle Pass with the Battle Passport, a quick purchase that not only unlocks the new Battle Pass itself but the next 30 Battle Pass Levels so you can start playing with the Ska’drin Ash, Wukong Talus, and Soul Briar Grover right away!
The Battle Passport costs 1500 Crystals, saving you over 1000 Crystals!

Battle Pass Format Changes

Battle Pass Track

  • Battle Pass Plus has been removed.
  • Reduced total Battle Pass levels 100 ➡️ 80.
  • The Free and Premium Tracks now both extend to level 80.
  • Each Battle Pass level now takes the same amount of experience to complete.
    • *Total experience remains the same
  • Added 450 Crystals into the Free Track.
    • *Daily Login has been removed

Challenges

  • All 50 challenges now unlock immediately upon login, for all players.
  • Each individual challenge now awards 150,000 Battle Pass Experience, instead of being bundled into Tiers.
  • Title rewards are now granted at 25 and 50 total challenge completions
    • 25/50 Challenges Completed
      • Limited title, Local Hero
  • 50/50 Challenges Completed
    • Limited title(s) – Mr. Realmwide / Ms. Realmwide

Daily Quests

  • Easy daily quests now always award 50,000 Battle Pass Experience, regardless of current Tier.
  • Hard daily quests now always award 100,000 Battle Pass Experience, regardless of current Tier.

Battle Pass Content

Instant Unlocks (Exclusive to Battle Pass Purchasers):

  • Ska’drin Ash
  • Concepted by @ilustra_dart
  • Hopeful Days Animated Spray
  • Mischievous Animated Avatar
  • 50% Experience and Gold Boost

Level 10 – Wukong Talus

Concepted by @arty_SNAPS

Level 30 – Soul Briar Grover

Concepted by @Alexis_Pflaum

Level 40 – Dark Monarch Lian

Concepted by @Alexis_Pflaum

Alternative Skin Line

Level 50 – Scorned Ash

Level 60 – Monkey King Talus

Level 70 – Seeping Corruption Grover

Level 80 – Death Goddess Lian

Other Battle Pass Exclusive Unlocks

  • Fernando Announcer Pack
  • Loading Frame
  • Pool Shark Death Stamp
  • Sprays

  • Avatars

General

Free Champions

  • Seris has been added to the list of Free Champions.

Give all players emote/spray wheel slots by default

  • Spray Slots 2, 3, and 4 are now unlocked by default and no longer need to be purchased
  • Emote Slots 2, 3, and 4 are now unlocked by default and no longer need to be purchased

Voice Packs

  • Voice Packs are now unlocked by default and no longer need to be purchased

End of Match Lobby Updates

  • Players will land on the Most Valuable Players screen when a match finishes.

Daily Login

  • The Daily Login system has been removed.
  • Players will now earn the 450 Crystals they would be able to receive for 60 straight daily logins throughout the Battle Pass Free Track. An additional 150 crystals can be earned through the Premium Track, meaning players that complete the entire Premium Battle Pass will earn enough currency to purchase the next one.

Developer Credits

  • You can now see the current and past members of the Paladins team in the escape menu!

Mount Leans

  • Champions now lean while riding mounts

Gameplay & System Updates

Third-Person

  • Removed the ability to toggle Third-Person on.

VGS 2.0

  • Paladins is revamping its Voice Guided System (VGS) to a new structure that aims to allow the player quick access to important information while keeping the ability to communicate robustly with their teammates in a variety of situations
  • Keybinds have changed
  • Joke, Taunt, and Laugh have moved to the Cosmetic wheel
    • Cosmetic wheel is now toggle by default
  • There are now three new VGS options
    • Default view: a radial-text hybrid that displays the VGS system in a visual wheel with each option’s keybind visible
    • Radial view: a radial menu that can be navigated with your mouse or your gamepad movement to select the option you desire
    • Text view: a view similar to the current implementation of VGS but retaining the updated keybinds in line with the other two views

Siege Cart Update

  • You will now see an in-world indicator of the cart’s area of influence, making it easier to determine whether or not you are able to push or defend the objective.

Map Distribution

  • Increased the appearance rate of Timber Mill
  • Increased the appearance rate of Ice Mines
  • Decreased the appearance rate of Fish Market

New Player Experience Updates

  • Account Level Quest
    • Players who reach level 5 will receive a new account-level quest to build a loadout. Completing this quest will award 50 crystals.
    • Players who already have an account at or above level 5 will automatically receive this quest upon login.
  • New Default Loadouts
    • All Champions now have 3 default loadouts tailored to different playstyles
    • Players can now change their default loadouts, treating them as if they are normal loadout slots.
      • Deleting default loadouts that have been modified will reset them to their default state.
  • Made the purchase items in-game notification more apparent.

Deserter

  • We have made slight modifications to make the deserter penalty more forgiving in some circumstances

Season Pass – Extended through 2020

The Season Pass has now been extended through 2020! Owners of the Season Pass will now get incredible content for every new Champion as they are released in 2020:

  • Season Pass Limited Rare Skin
  • All Talents Instantly Unlocked
  • Additional Uncommon Skin
  • Emote
  • MVP Pose
  • New purchasers will be able to unlock that same content for all the Champions that were released in 2019:
  • Imani
  • Atlas
  • Io
  • Raum

You’ll instantly score three cosmetics only available in the Season Pass: The Limited Legionnaire Viktor skin, Legionnaire Warhorse Mount, and an Avatar, along with the Limited skins that were released with each champion from 2019.

Plus, you’ll get 1500 Crystals to unlock the newest Battle Pass, a favorite Skin, or 3d Spray!

Content only obtainable from the Season Pass

Legionnaire Viktor

Legionnaire War Horse Mount

Fire and Ice Avatar

Snowdrift Imani

Last Hope Atlas

Starfall Io

Abyssal Lord Raum

Customizations

We are now introducing account accessories for direct purchase. Items from previous Events and Battle Passes will not be included, unless they have been released for at least 1 year.

To purchase these items, simply select Profile on the Home Page, then select the accessory type you would like to purchase.

Music Packs

  • 400 Crystals
    • Rise of Furia

Avatars

  • 200 Crystals (Animated Avatars)
    • Shadowblade
    • Nom Nom
  • 100 Crystals (Static Avatars)
    • Flametongue
    • Oni Mask
    • The Lost Hand
    • Synth

Sprays

  • 300 Crystals (3D Sprays)
    • Crystalize
    • Light Show
  • 200 Crystals (Animated Sprays)
    • Slayer
    • Gear Up
    • Death Stare
  • 50 Crystals (Static Sprays)
    • Blue Assassin Spray
    • Red Assassin Spray
    • Death Stamps
  • 200 Crystals
    • Tombstone
    • Ruby Stinger

Announcer Packs

  • 10,000 Gold
    • Feyrazzle
    • Golden Skins

Golden Barik

  • Unlocked by reaching Mastery Level 50 as Barik

Chests

Mythological Treasures – NEW

Available January 22nd

Price

  • 400 Crystals

Contents:

  • Skins
    • Steel Forged Androxus
    • Goddess Lian
    • Divine Seris
    • Buckules Buck
    • Exarch Jenos
  • Mount
    • Sacred Wolf

Outlaw’s Spoils – NEW

Available February 19th

Price

  • 300 Crystals

Contents:

  • Skins
    • Outlaw Sha Lin
    • Triggerman Buck
    • Infiltrator Strix
    • Star Silver Kinessa
    • Night Bane Cassie
    • Kunoichi Skye
    • Xeno-Buster Ash
    • Omega Koga

Battle Pass 2018 Collection


Available February 5th

Price

  • 400 Crystals

Contents:

  • Skins
    • Exarch Jenos
    • Robo Force Ruckus
    • Remix Pepper
    • Remix Strix
    • Remix Seris
    • Dragoncaller Cassie
    • Neon Demon Grohk
    • Shadow Lord MalDamba
    • Akuma Makoa

Season 3 – A Shattered Realm

Season 3 Ranked Rewards

  • Play 100 Games
    • Limited Title
  • Play 200 Ranked matches
    • Sweet Shop Evie
  • Reach Gold 5 or higher
    • Season 3 Loading Frame, awarded at the end of Season 3
  • Players that reach Grandmaster during Season 3 will instantly receive the limited title – Season 3 Grandmaster.

 

Split 1 – Rage against the Abyss

Split Rewards

  • Play 15 Ranked matches
    • Gold Chest
  • Play 50 Ranked matches
    • Ice Box, Avatar

Format Changes

  • All players have been soft-reset for Season 3.
  • Each ranked split is now across 2 patches, or around 4 months.

Ranked Map Rotation

  • Each split, maps will either be in the active or reserved map pool. Reserved maps will not appear while playing ranked during that split. Each new split will see some maps rotated between the active and reserved pools. For Season 3, Ice Mines and Timber Mill will be rotating into the active map pool, while Fish Market and Warders Gate will be rotating out.

Active Maps

  • Bazaar
  • Ascension Peak
  • Jaguar Falls
  • Brightmarsh
  • Serpent Beach
  • Splitstone Quarry
  • Frog Isle
  • +Ice Mines
  • +Timber Mill

Reserved Maps

  • Frozen Guard
  • Shattered Desert
  • -Fish Market
  • -Warder’s Gate

*All maps now have an equal chance to be played

Season 2 Loading Frames

Players who reached at least Gold during Season 2 will receive a Loading Frame based on their highest rank achieved:

  • Gold
  • Platinum
  • Diamond
  • Master
  • Grandmaster

Balance

Item Store

  • Starting Credits
    • Increased starting credits 400 ➡️ 450

Items

  • Illuminate
    • Reduced Stealth range increase [20/40/60] ➡️ [15/30/45]
  • Resilience
    • Reduced Crowd Control reduction [30/60/90] ➡️ [20/40/60]
    • Reduced price [250/500/750] ➡️ [200/400/600]
  • Master Riding
    • Reduced Price [300/600/900] ➡️ [200/400/600]
  • Morale Boost
    • Reduced Ultimate charge Increase [15/30/45]% ➡️ [10/20/30]%
    • Reduced price [300/600/900] ➡️ [250/500/750]
  • Nimble
    • Reduced Movement Speed bonus [10/20/30]% ➡️ [7/14/21]%
    • Reduced price [300/600/900] ➡️ [150/300/450]
  • Chronos
    • Reduced price [400/800/1200] ➡️ [300/600/900]
  • Bulldozer
    • Reduced damage increase [50/100/150]% ➡️ [20/40/60]%
  • Wrecker
    • Reduced Shield damage increase [75/150/225]% ➡️ [20/40/60]%
    • Reduced price [300/600/900] ➡️ [250/500/750]
  • Cauterize
    • Reduced Healing reduction [30/60/90]% ➡️ [25/50/75]%
    • Reduced price [300/600/900] ➡️ [250/500/750]
    • Increased duration to 2s
  • Rejuvenate
    • Reduced Healing increase [10/20/30]% ➡️ [5/10/15]%
    • Reduced price [200/400/600] ➡️ [150/300/450]
  • Veteran
    • Increased Healing [4/8/12]% ➡️ [5/10/15]%
    • Reduced price [200/400/600] ➡️ [150/300/450]

Front Line

Ash

  • Talents
    • Battering Ram
      • Reduced damage reduction 90% ➡️ 75%
    • Fortress Breaker
      • Reduced Shield Health increase 3,000 ➡️ 2,000
    • Slug Shot
      • Now increases your Burst Cannon’s damage 360 ➡️ 400
  • Abilities
    • Burst Cannon
      • Reduced damage 400 ➡️ 360
    • Siege Shield
      • Reduced Shield Health 5,000 ➡️ 3,500
    • Shoulder Bash
      • Reduced Cooldown 15s ➡️ 14s
  • Cards
    • Watchtower [Siege Shield]
      • Reduced Shield Health increase {250|250} ➡️ {200|200}
    • Trebuchet [Siege Shield]
      • Increased Ammo generation {1|1} ➡️ {2|2}
    • Battlement [Siege Shield]
      • Increased duration {0.5|0.5}s ➡️ {0.6|0.6}s
    • Gate-Crasher [Shoulder Bash]
      • Reduced Cooldown reduction {1.2|1.2}s ➡️ {0.8|0.8}s
    • Thrive [Shoulder Bash]
      • Increased Healing {175|175} ➡️ {200|200}
    • Brawl [Kinetic Burst]
      • Increase Healing {80|80} ➡️ {120|120}
    • Castle Forged [Kinetic Burst]
      • Increased Cooldown reduction {0.5|0.5}s ➡️ {0.6|0.6}s

Atlas

  • Abilities
    • Chrono-Cannon
      • Reduced damage per shot 60 ➡️ 50
    • *Now deals 750 damage when fully charged
      • Second Chance
        • Reduced time sent back 5s ➡️ 4s
  • Cards
    • Infinity Engine [Stasis Field]
      • Increased duration {1|1}s ➡️ {2|2}s
    • Lessons of the Past [Stasis Field]
      • Increased Shield Hhealth {75|75} ➡️ {100|100}
    • Phantom Pain [Second Chance]
      • OLD: Gain {10|10}% Lifesteal against enemies hit by Setback for 5s
      • NEW: Hitting an enemy with Setback reduces the Cooldown of Stasis Field by {1|1}s
    • Ravages of Time [Wep/Armor]
      • Increased Ultimate charge per Elimination {1|1}% ➡️ {2|2}%

Barik

  • Talents
    • Tinkerin
      • Reduced damage per shot 560 ➡️ 480
    • Fortify
      • Reduced Shield Health increase 3,000 ➡️ 2,000
  • Abilities
    • Barricade
      • Reduced Shield Health 5,000 ➡️ 3,000
    • Rocket Boots
      • Increased Movement Speed while Rocket Boots is active by 10%
    • Turret
      • Increased Health 600 ➡️ 1,000
      • Reduced base deploy time 3s ➡️ 2s
    • Dome Shield
      • Reduced Shield Health 20,000 ➡️ 10,000
  • Cards
    • Field Deploy [Turret]
      • OLD: Reduce the Deploy Time of your Turret by {0.6|0.6}s
      • NEW: Hits with your Turret Heal you for {60|60}
    • Forged Alloy [Turret]
      • Reduced Turret Health increase {175|175} ➡️ {150|150}
    • Healing Station [Turret]
      • Reduced Health per second {45|45} ➡️ {35|35}
    • Bowling Ball [Rocket Boots]
      • Reduced Shield Health {300|300} ➡️ {150|150}
    • Double-Time [Rocket Boots]
      • OLD: Increase the Movement Speed of Rocket Boots by {10|10}%
      • NEW: Heal {80|80} per second for 4s after you activate Rocket Boots
    • Fuel Efficiency [Rocket Boots]
      • Increased duration {0.15|0.15}s ➡️ {0.3|0.3}s
    • Bunker [Barricade]
      • Reduced Shield Health increase {250|250} ➡️ {200|200}
    • Accelerator Field [Barricade]
      • Reduced Movement Speed percentage {10|10}% ➡️ {6|6}%
    • One Man’s Scrap [Wep/Armor]
      • OLD: When your Turret is destroyed heal for {100|100} over 5s
      • NEW: When a Turret is destroyed, reduce your active Cooldowns by {10|10}%

Fernando

  • Talents
    • Scorch
      • Now deals 30% more damage to first target hit
      • Reduced damage increase on subsequent targets hit 45% ➡️ 20%
  • Abilities
    • Flame Lance
      • Reduced self-Slow by 15%
    • Fireball
      • Increased Cooldown 6s ➡️ 7s
    • Shield
      • Reduced Shield Health 8,000 ➡️ 5,000
  • Cards
    • Pyre [Wep/Armor]
      • Increased Ammo gain {10|10} ➡️ {15|15}
    • Launch [Charge]
      • Increased distance {12|12}% ➡️ {15|15}%
    • Looks that Kill [Fireball]
      • OLD: Generate {20|20} Ammo for each enemy hit with Fireball
      • NEW: Hitting Fireball reduces the Cooldown of Charge by {0.6|0.6}s
    • Incinerate [Fireball]
      • Reduced Cooldown reduction {0.6|0.6}s ➡️ {0.4|0.4}s
    • Hot Pursuit [Fireball]
      • Reduced internal Cooldown 10s ➡️ 6s
    • Dire Need [Shield]
      • Increased Movement Speed {5|5}% ➡️ {8|8}%

Inara

  • Talents
    • Tremors
    • NEW: Your Impasse now has 2 charges, but you cannot destroy them. Impasse’s Cooldown is reduced to 12s.
  • Abilities
    • Impasse
      • Reduced deployable Health 8,500 ➡️ 5,000
  • Cards
    • Plateau [Impasse]
      • OLD: Increase the duration of Impasse by {0.5|0.5}s
      • NEW: Activating Impasse grants a {75|75} Shield
    • Cloudbreaker [Impasse]
      • Reduced Health gain on Impasse {500|500} ➡️ {250|250}
    • Lodestone [Warder’s Field]
      • Increased Ammo gain {1|1} ➡️ {2|2}

Khan

  • Talents
    • Storm of Bullets
      • No longer provides 10 Ammo
  • Abilities
    • Heavy Repeater
      • Reduced damage 200 ➡️ 180
    • Battle Shout
      • Reduced Cooldown 15s ➡️ 14s
    • Bulwark
      • Reduced Shield Health 6,000 ➡️ 3,000
  • Cards
    • Excessive Force [Wep/Armor]
      • Increase maximum Ammo {2|2} ➡️ {3|3}
    • Never Surrender [Battle Shout]
      • Reduced Cooldown reduction {1|1}s ➡️ {0.6|0.6}s
    • Hold the Line! [Battle Shout]
      • Increased heal {60|60} ➡️ {80|80}
    • Shield Wall [Bulwark]
      • OLD: Increase the Health of your Bulwark by {2|2}%
      • NEW: Increase the Health of your Bulwark by {200|200}
    • Ready for War [Bulwark]
      • Increased Shield recharge rate {4|4}% ➡️ {6|6}%
    • Chokehold [Commander’s Grab]
      • Increased Heal {80|80} ➡️ {100|100}
    • Martial Law [Commander’s Grab]
      • Increase Ammo generation {4|4} ➡️ {5|5}

Makoa

  • Talents
    • Pluck
      • Increase damage bonus 65% ➡️ 75%
    • Leviathan
      • No longer grants Crowd Control Immunity
  • Abilities
    • Cannon
      • Reduced damage 650 ➡️ 550
      • Increased Ammo count 4 ➡️ 5
    • Dredge Anchor
      • Increase Cooldown 11s ➡️ 12s
    • Shell Shield
      • Reduced Shield Health 6,000 ➡️ 3,000
      • Reduced Cooldown 16s ➡️ 15s
    • Ancient Rage
      • Now has Crowd Control Immunity at base
  • Cards
    • Rampage [Weapon/Armor]
      • Reduced duration 6s ➡️ 4s
    • Ancient Resolve [Shell Shield]
      • Increase the duration of Shell Shield from {0.5|05}s ➡️ {0.6|0.6}s
    • Barrier Reef [Shell Shield]
      • Reduced damage threshold 3,000 ➡️ 2,500
    • Carapace [Shell Shield]
      • Reduced Shield Health increase {250|250} ➡️ {200|200}
    • Sea Legs [Dredge Anchor]
      • NEW: Dredge Anchor hits Heal you for {100|100}
    • Tsunami [Shell Spin]
      • Increased duration 2s ➡️ 3s
      • Reduced Movement Speed bonus {8|8}% ➡️ {6|6}%

Raum

  • Abilities
    • Hellfire Gatling
      • Reduced damage per shot 45 ➡️ 40
  • Cards
    • Hellish Lodestones [Ignition]
    • Reduced damage reduction {5|5}% ➡️ {3|3}%

Ruckus

  • Talents
    • Flux Generator
      • Reduced Shield Health increase 1250 ➡️ 1,000
    • Rocket Barrage
      • You may hold up to 3 charges of Missile Launcher
      • NEW: Increases your Missle Launcher’s Area of Effectiveness 15 units ➡️ 25 units
  • Abilities
    • Emitter
      • Reduced Shield Health 2,500 ➡️ 2,000
    • Missile Launcher
      • Increased base capacity 1 ➡️ 3
      • Increased Cooldown 8 ➡️ 10
      • Reduced damage 2x 250 ➡️ 2x 225
      • Now has a 25% damage falloff at maximum range
  • Cards
    • Quick Loader [Weapon/Armor]
      • Increase your Reload Speed by {7|7}% for 5s after getting an Elimination.
      • NEW: Increase your Reload Speed by [10|10]%

Terminus

  • Abilities
    • Shatterfall
      • Reduced Cooldown 15s ➡️ 12s
    • Reanimate
      • Reduced damage 4,000 ➡️ 2,600
  • Cards
    • It Watches [Wep/Armor]
      • Increased Power Siphon charge gain {2|2}% ➡️ {3|3}%
    • Playing God [Power Siphon]
      • Reduced Healing {5|5}% ➡️ {3|3}%
    • It Waits [Power Siphon]
      • Increased Shatterfall Cooldown reduction {0.2|0.2}s ➡️ {0.3|0.3}s
    • It Follows [Calamity Blast]
      • Increased Movement Speed {1|1}% ➡️ {2|2}%
    • Abomination [Calamity Blast]
      • Increased Calamity Blast charge {1|1}% ➡️ {3|3}%
    • Devastation [Calamity Blast]
      • Increased Heal per Calamity Blast {50|50} ➡️ {60|60}
    • Blood and Stone [Shatterfall]
      • OLD: Gain {10|10}% Lifesteal for 3s against enemies affected by Shatterfall
      • NEW: Gain {10|10}% Power Siphon charge for each enemy hit with Shatterfall

Torvald

  • Health/Shield
    • Reduced base Health 3,300 ➡️ 3,000
    • Increased your passive Shield’s maximum Health 1,800 ➡️ 2,000
  • Talents
    • Thanks, Grandpa
      • OLD: Increase the duration of Protection by 2s
      • NEW: Increased Protection’s Shield Health by 500
    • Direct Current
      • OLD: Nullify deals 450 more damage
        • NEW: Nullify’s range is doubled
      • Field Study
        • Reduced damage increase 15% ➡️ 10%
  • Abilities
    • Protection
      • Increased duration 3s ➡️ 4s
      • Reduced Shield Health 2,000 ➡️ 1,000
      • Reduced Cooldown 8s ➡️ 6s
    • Nullify
      • Reduced duration 2.5s ➡️ 2s
      • Reduced range 51 units ➡️ 50 units
    • Recharge
      • Reduced Cooldown 15s ➡️ 14s
      • Increased Shield generation 2125 ➡️ 2,200
    • Hyper Beam
      • Reduced tick rate 0.1175s ➡️ 0.1s
      • Increased damage per tick 50 ➡️ 55
  • Cards
    • Conduction [Recharge]
      • Reduced Cooldown reduction {0.5|0.5}s ➡️ {0.4|0.4}s
    • Eldritch Speed [Recharge]
      • Increased Movement Speed bonus {8|8}% ➡️ {10|10}%
    • Vital Grasp [Recharge]
      • OLD: Increase the amount of Shield generated by Recharge by {5|5}%
      • NEW: Heal for {75|75} after activating Recharge
    • Lifegiver [Protection]
      • Old: Heal for {50|50} after using Protection
      • NEW: Heal your Protection target for {75|75}
    • Time Shaper [Protection]
      • Old: Reduce the Cooldown of Protection by {0.5|05}s
      • NEW: Grant {2|2} Ammo to your Protection target
    • Hearthwarder [Protection]
      • Reduced Shield gain {100|100} ➡️ {75|75}

Support

Furia

  • Talents
    • Solar Blessing
      • Now reduces the speed of Pyre Strike by 40%
  • Abilities
    • Kindle Soul
      • Reduced Heal over time 500 ➡️ 400
  • Cards
    • Conviction [Pyre Strike]
      • Increased Stun duration {0.1|0.1}s ➡️ {0.15|0.15}s
    • Hallowed Sight [Pyre Strike]
      • OLD: Hitting Pyre Strike causes you to not consume Ammo for {1|1}s
      • NEW: Generate {10|10}% Wrath for hitting an enemy with Pyre Strike.
    • Stoke the Fire [Wings of Wrath]
      • Increased Cooldown reduction {0.6|0.6}s ➡️ {0.8|0.8}s
    • Light Forge [Kindle Soul]
      • OLD: Reduce the Cooldown of Kindle Soul by {0.25|0.25}s
      • NEW: Hitting Kindle Soul reduces the Cooldown of Pyre Strike by 5s. This effect can only occur once every {20|-3}s
    • Devout Dexterity [Wep/Armor]
      • OLD: Gain {7|7}% Reload Speed
      • NEW: Eliminations grant {1|1} Ammo

Grohk

Dev Commentary: We will be watching PTS before making any changes to Grohk.

Grover

  • Talents
    • Rampant Blooming
      • Reduced Healing per second 150 ➡️ 100
    • Deep Roots
      • Increased bounce distance by 5% (20 units ➡️ 22 units)
  • Abilities
    • Vine
      • Quality of Life: Players can now hold this ability down, and a UI marker will appear in the world
      • Ability only fires when you target a valid world location
    • Blossom
      • Reduced Healing 900 ➡️ 750
        • Increased base range 60 units ➡️ 80 units
  • Cards
    • Verdant Expanse [Blossom]
      • Reduced radius increase {10|10}% ➡️ {4|4}%
    • Perennial [Blossom]
      • Reduced Cooldown reduction {0.5|0.5}s ➡️ {0.4|0.4}s
    • Heavenly Agility [Vine]
      • OLD: Increase the Pull Speed of Vine by {6|6}%
      • NEW: Gain a {100|100} Shield for 3s after using Vine
    • Fatalis [Crippling Throw]
      • OLD: Hitting an enemy with Crippling Throw increases your Movement Speed by {10|10}% for 2s
      • NEW: Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by {0.6|0.6}s.

Io

  • Talents
    • Goddess’ Blessing
      • Reduced damage reduction 25% ➡️ 15%
    • Life Link
      • Reduced Healing per second 300 ➡️ 180
    • Sacrifice
      • Now resets the Cooldown on Luna’s deploy
  • Abilities
    • Lunar Leap
      • Increased Cooldown 10s ➡️ 12s
    • Moonlight
      • Reduced Healing per tick 150 ➡️ 120
    • Rush (Luna’s Stun)
      • Increased Cooldown 15s ➡️ 18s
  • Cards
    • Half Moon [Lunar Leap]
      • Increased Cooldown reduction {0.6|0.6}s ➡️ {0.8|0.8}s
    • Moonwalk [Wep/Armor]
      • OLD: Lower your gravity and increase your air control by {50|10}% while using Moonlight
      • NEW: Increase your Moonlight capacity by {6|6}%

Jenos

  • Talents
    • The Power Cosmeum
      • Increased damage 360 ➡️ 480
  • Abilities
    • Star Splitter
      • Increase base Ammo 24 ➡️ 30
    • Astral Mark
      • Reduced Healing per second 220 ➡️ 180
      • Reduced Cooldown 8s ➡️ 7s
  • Cards
    • Astral Cycle [Astral Mark]
      • Reduced duration increase {0.5|0.5}s ➡️ {0.4|0.4}s
    • Retrograde [Astral Mark]
      • Reduced Cooldown reduction {0.5|0.5}s ➡️ {0.4|0.4}s
    • Penumbra [Wep/Armor]
      • Increased Lifesteal {5|5}% ➡️ {7|7}%

Mal’Damba

  • Talents
    • Wekono’s Curse ➡️ Ripened Gourd
      • OLD: Mending Spirits can now be used on enemies to deal 560 damage over 2s.
      • NEW: Gourd no longer damages enemies, but its Healing effects are doubled
    • Spirit’s Chosen
      • Reduced additional healing 300 ➡️ 200
  • Abilities
    • Mending Spirits
      • Reduced Healing per second 280 ➡️ 250
  • Cards
    • Fleeting [Slither]
      • Increased Cooldown reduction {0.5|0.5}s ➡️ {0.6|0.6}s
    • Spirit’s Touch [Slither]
      • Increased Heal {50|50} ➡️ {80|80}
    • Otherworldly [Slither]
      • OLD: Gain {10|10}% Movement Speed for 3s after Slither ends
      • NEW: Gain a {75|75} Shield for 3s after Slither ends
    • Swift Spirits [Mending Spirits]
      • Reduced Movement Speed {7|7}% ➡️ {5|5}%
    • Snake Pit [Wep/Armor]
      • OLD: Gain {5|5}% Reload Speed
      • NEW: Increase your Movement Speed by {2|2}%

Pip

  • Talents
    • Combat Medic
      • Reduced Healing 750 ➡️ 700/ul>
      • Catalyst
        • Reduced damage increase 40% ➡️ 30%/ul>
  • Abilities
    • Healing Potion
      • Reduced Healing 1200 ➡️ 1000
  • Cards
    • From Above [Weightless]
      • Increased Cooldown reduction {0.5|0.5}s ➡️ {0.6|0.6}s
    • Refreshing Jog [Weightless]
      • Increased Health per second {50|50}s ➡️ {60|60}s
    • Escape Artist [Weightless]
      • OLD: Gain {6|6}% Damage Reduction during Weightless
      • NEW: Increase the duration of Weightless by {0.2|0.2}s
    • Acrobat’s Trick [Wep/Armor]
      • OLD: Reload {7|7}% faster
      • NEW: Weapon hits reduce the Cooldown of Healing Potion by {0.1|0.1}s

Seris

  • Abilities
    • Soul Orb
      • Increased maximum Ammo 12 ➡️ 14
    • Shadow Travel
      • Reduced time to enter Shadow Travel 1s ➡️ 0.8s
      • Now increases your Movement Speed by 25%
    • Restore Soul
      • Reduced Healing over the ability’s 1.5s duration 2,000 ➡️ 1,400
      • Reduced Cooldown 4s ➡️ 2s
  • Cards
    • Bane [Rend Soul]
      • OLD: Every Soul Charge you detonate reduces the Cooldown of Restore Soul by {0.2|0.2}s.
      • NEW: Every Soul Charge you detonate increases your Movement Speed by {1|1}% for 3s, up to a maximum of 15%
    • Dark Sight [Rend Soul]
      • OLD: Activating Rend Soul generates{2|2} Ammo
      • NEW: Every Soul Charge you detonate generates {1|1} Ammo
    • Soul Forge [Restore Soul]
      • OLD: Reduce the Cooldown of Restore Soul by {0.5|0.5}s
      • NEW: Increase the range at which Restore Soul Heals adjacent allies by {4|4}%
    • Dusk Walker [Shadow Travel]
      • Increased Cooldown reduction {0.5|0.5}s ➡️ {0.6|0.6}s
    • Veil [Shadow Travel]
      • Reduced cast time reduction {15|15}% ➡️ {10|10}%
    • Dark Whisper [Shadow Travel]
      • Decreased Movement Speed {20|20}% ➡️ {8|8}%
    • Sorceress [Wep/Armor]
      • Gain {7|7}% Reload Speed
      • NEW: Increase your Ultimate charge rate by {5|5}%

Ying

Dev Commentary: We will be watching PTS before making any changes to Ying.

Flank

Androxus

  • Abilities
    • Nether Step
      • Increased dash distance at base by 10%
  • Cards
    • Buying Time [Reversal]
      • Increased Ammo gain {1|1} ➡️ {2|2}
    • Through the Warp [Nether Step]
      • Reduced dash increase {10|10}% ➡️ {5|5}%
    • Abyssal Touch [Defiance]
      • Increased Cooldown reduction {1|1}s ➡️ {1.2|1.2}s
    • Spiteful [Defiance]
      • Increased Ultimate charge gain on Killing Blows {3|3}% ➡️ {4|4}%
    • Vengeance [Defiance]
      • Increased Healing {200|200} ➡️ {225|225}
    • Featherweight [Wep/Armor]
      • Reduce damage taken by {6|6}% while drifting in the air
      • NEW: Heal for {50|50} every 1s while drifting
    • Quickdraw [Wep/Armor]
      • Increase your Reload Speed by {5|5}%
      • NEW: Increase your maximum Ammo by {1|1}

Buck

  • Talents
    • Ensnare
      • Decreased damage bonus 30% ➡️ 20%
      • Increase duration of damage bonus 2s ➡️ 2.5s
  • Cards
    • Giga Siphon [Recovery]
      • OLD: Gain {8|8}% Lifesteal for 4s after Recovery ends
      • NEW: Increase your Movement Speed by {10|10}% while Recovery is active
    • Exhilarate [Heroic Leap]
      • OLD: Heal for {120|120} if you hit a champion with Heroic Leap
      • NEW: Hitting at least one champion with Heroic Leap reduces its Cooldown by {1|1}s
      • Can only happen once every 5s
    • No Escape [Wep/Armor]
      • OLD: Increase Movement Speed by {8|8}% for 5s after getting a Killing Blow
      • NEW: Increase Movement Speed by {5|5}% for 5s after getting a Killing Blow or Elimination

Evie

  • Cards
    • Flicker [Blink]
      • Reduced Healing {75|75} ➡️ {50|50}
    • Biting Cold [Ice Block]
      • Increased Ammo generation {1|1} ➡️ {2|2}
    • Keep Moving [Wep/Armor]
      • OLD: Increase your Movement Speed by {5|5}% while Out of Combat
      • New: Increase maximum Health by {30|30}

Koga

  • Health
    • Increased base Health 1900 ➡️ 2000
  • Abilities
    • Sub-Machine Guns
      • Reduced damage falloff at range
      • Reduced weapon spread at range
    • Dragon Stance
      • Now costs 20 energy to switch into Dragon Stance
      • Decrease rate of energy decay by 40%
  • Cards
    • Gale Storm [Shadow Step/Skewer]
      • Increased energy gain on Killing Blows {10|10}% ➡️ {15|15}%
    • Memento [Wep/Armor]
      • OLD: Generate {2|2}% Ultimate charge after getting a Killing Blow
      • NEW: Increase your maximum Ammo by {10|10}

Lex

  • Cards
    • Assail [In Pursuit]
      • Increased Ammo generation {2|2} ➡️ {3|3}
    • Compel [In Pursuit]
      • Increase Cooldown reduction {1|1}s ➡️ {1.2|1.2}s
    • Hardiness [In Pursuit]
      • Increased damage reduction {5|5}% ➡️ {6|6}%
    • Requip [Combat Slide]
      • Increase Ammo generation {1|1} ➡️ {2|2}

Maeve

  • Cards
    • Scar Tissue [Nine Lives]
      • Damage reduction increased {5|5}% ➡️ {6|6}%
    • Fight or Flight [Nine Lives]
      • Increased duration 2s ➡️ 4s
    • Sixth Sense [Pounce]
      • Damage reduction reduced {5|5}% ➡️ {4|4}%
    • Predation [Wep/Armor]
      • Increased your Movement Speed by {10|10}% while Out of Combat.
      • NEW: Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.

Moji

  • Talents
    • Snack Attack
      • Snack Attack Health drops are now visible and are able to be picked up by teammates
      • Healing reduced per Health drop 800 ➡️ 600
    • Boom Boom
      • Reduced the damage done by exploding magic mark to enemies near the target 100% ➡️ 75%
    • Toot
      • Toot now applies its healing as a single-application Heal-Over-Time rather than a persistent cloud
  • Cards
    • Harmonious [Magic Barrier]
      • OLD: Heal for {100|100} after being hit while Magic Barrier is active
      • NEW: Reduce your damage taken by {3|3}% for 2s after Magic Barrier ends
    • Glimmer [Magic Barrier]
      • Increased Movement Speed {8|8}% ➡️ {10|10}%
    • Scoot [Scamper]
      • Reduced Cooldown reduction {0.5|0.5}s ➡️ {0.4|0.4}s
    • Wobbles [Scamper]
      • Increased damage reduction {6|6} ➡️ {8|8}%
    • Morning Breath [Familiar Spit]
      • Increased Movement Speed 4%➡️ 5%
      • Increased duration 2s ➡️ 4s
      • Now has a 4s Internal Cooldown
    • Nature’s Blessing [Familiar Spit]
      • Increased Ultimate charge rate {0.2|0.2} ➡️ {0.4|0.4}
    • Will-o-the-wisp [Wep/Armor]
      • Now activates on Eliminations in addition to Killing Blows
      • Reduced Movement Speed {8|8} ➡️ {5|5}%
      • Increased duration 2s ➡️ 4s

Skye

  • Talents
    • Smoke and Dagger
      • OLD: Smoke Screen Heals allies within for 400 every 1s.
      • Reduced Healing 400/s ➡️ 200/s
      • NEW: Skye now also applies her Smoke Screen cards’ benefits to allies within Smoke Screen.
      • NEW: Duration of Smoke Screen is increased by 1s.
  • Cards
    • Healing Vapors [Smoke Screen]
      • Increased Healing over 2s {100|100} ➡️ {135|135}
    • Specter [Smoke Screen]
      • OLD: Increase the duration of Smoke Screen by {0.6|0.6}s
      • NEW: Generate {4|4} ammo after entering Smoke Screen
        • Can only apply again after being out of Smoke Screen for 4s
      • Dissipate [Smoke Screen]
        • Increased duration 2s ➡️ 3s
      • Poisoner [Poison Bolts]
        • Reduced Cooldown reduction {1|1}s ➡️ {0.8|0.8}s
      • Decrepify [Poison Bolts]
        • Reduced duration {0.6|0.6}s ➡️ {0.5|0.5}s
      • Victory Rush [Wep/Armor]
        • Reduced duration 8s ➡️ 4s
      • Slip Away [Wep/Armor]
        • Increased Movement Speed out of combat {3|3}% ➡️ {7|7}%
      • Tactical Reload [Wep/Armor]
        • Increased Ammo generation {3|3} ➡️ {4|4}

Talus

  • Cards
    • Dark Vision [Blitz Upper]
      • Now grants Ultimate charge from hitting enemies, instead of killing.
      • Reduced Ultimate charge gained {5|5}% ➡️ {3|3}%
    • Relic Affinity [Blitz Upper]
      • OLD: Generate {4|4} Ammo for each enemy hit with Blitz Upper
      • NEW: Increase the Knockback of Blitz Upper by {8|8}%
    • Spirited [Wep/Armor]
      • OLD: Increase your Reload Speed by {8|8}%.
      • NEW: Increase your maximum Health by {50|50}

Zhin

  • Talents:
    • Yomi
      • Removed extended range and piercing effect.
  • Abilities
    • Inferno Blade
      • Your heavy hit with Inferno Blade now Pierces enemies and has an extended range
    • Billow
      • Increased duration 1.5s ➡️ 2s
  • Cards
    • Embers [Billow]
      • Now Regenerates 2 Ammo every 0.5s for {0.5|0.5}s after activating Billow
    • Up in Smoke [Billow]
      • Decreased Movement Speed {10|10}% ➡️ {8|8}%
    • Fuel for the Fire [Whirl]
      • OLD: Gain {5|5}% Lifesteal for 2s after using Whirl
      • NEW: Increase Movement Speed by {5|5}% for 2s after using Whirl
    • Viciousness [Counter]
      • OLD: Generate {2|2} Ammo after successfully Countering an attack
      • NEW: Reduce the Cooldown of Counter by {10|10}% after successfully hitting an enemy with Counter
    • Malice [Wep/Armor]
      • Increased Reload Speed {5|5}% ➡️ {10|10}%

Damage

Bomb King

  • Cards
    • Doomsday [Grumpy Bomb]
      • Increased Healing {50|50} ➡️ {75|75}
    • Countdown [Grumpy Bomb]
      • Increased Cooldown reduction {0.5|0.5}s ➡️ {0.6|0.6}s
    • Fallout [Grumpy Bomb]
      • OLD: Reduce the Cooldown of Poppy Bomb by 1s for each enemy hit by Grumpy Bomb
      • NEW: Increase Grumpy Bomb’s Stun duration by {0.1|0.1}s
    • Explosive Entrance [Poppy Bomb]
      • Increased Healing {50|50} ➡️ {75|75}

Cassie

  • Talents
    • Big Game
      • Reduced additional maximum Health damage 10% ➡️ 8%
  • Abilities
    • Dodge Roll
      • Reduced base Cooldown 5s ➡️ 7s
  • Cards
    • Onslaught [Dodge Roll]
      • OLD: Gain 10% Lifesteal for your first weapon shot after using Dodge Roll
      • NEW: Activating Dodge Roll Heals you for {40|40}
    • Incitement [Dodge Roll]
      • Increased Cooldown reduction {0.5|0.5}s ➡️ {0.8|0.8}s
    • Drain Life [Dodge Roll]
      • Reduced Healing {100|100} ➡️ {75|75}

Dredge

  • Cards
    • Hull Piercer [Harpoon]
      • Cooldown decreased by {1|1}s ➡️ {1.2|1.2}s
    • Blow the Man Down [Harpoon]
      • Increased Slow potency {5|5}% ➡️ {6|6}%
    • Haul on the Bowline [Shortcut]
      • Increased Movement Speed {8|8}% ➡️ {10|10}%

Drogoz

  • Cards
    • Hyper Boost [Salvo]
      • Increased fuel generation {3|3}% ➡️ {4|4}%
    • Bask [Salvo]
      • Increased Heal {25|25} ➡️ {35|35}
    • Condescension [Fire Spit]
      • Increased Cooldown reduction {1|1}s ➡️ {1.2|1.2}s
    • Follow the Scent [Fire Spit]
      • Increased the additional size of Fire Spit {20|20}% ➡️ {24|24}%

Imani

  • Abilities
    • Frost Bolt
      • Removed in-hand offset
      • Removed mid-air inaccuracy
    • Pyre Ball
      • Remove in-hand offset
      • Removed mid-air inaccuracy
    • Elemental Shift
      • Reduced Cooldown 8s ➡️ 6s
    • Frost Bomb
      • Increased projectile speed 40 ➡️ 60
      • Reduced Root duration 1.5s ➡️ 1s
    • Frostfire Glide
      • Increased Movement Speed by 10%
      • Increased duration 3s ➡️ 4s
  • Cards
    • Discipline [Elemental Shift]
      • Reduced Cooldown reduction of FrostFire Glide {1|1}s ➡️ {0.6|0.6}s
    • Draconic Will [Elemental Shift]
      • Reduced Cooldown reduction of Frost Bomb and Inferno Cannon by {1|1}s ➡️ {0.6|0.6}s
    • Elemental Barrier [Elemental Shift]
      • Reduced Healing from using Elemental Shift {100|100} ➡️ {50|50}
    • Mystic Fire [Frostfire Glide]
      • Increased Mana regeneration {4|4}% ➡️ {5|5}%
    • Permafrost [Frost Bomb]
      • Reduced the Projectile Speed of Frost Bomb by {12|12}% ➡️ {6|6}%
    • Heat Sink [Wep/Armor]
      • Increased Cooldown reduction {0.5|0.5}s ➡️ {0.8|0.8}s

Kinessa

  • Abilities
    • Oppressor Mine
      • Increased range 40 ➡️ 50 units
      • Increased Health 100 ➡️ 200
      • Increased damage 20 ➡️ 25
    • Transporter
      • Decreased time it takes to Teleport 1.3s ➡️ 1.1
    • Sniper Mode
      • Decreased time it takes to reach maximum charge 1.4s ➡️ 1.3s
  • Cards
    • Generator [Oppressor Mine]
      • Increased Cooldown reduction {1.225|1.225}s ➡️ {1.5|1.5}s
    • Restore [Transporter]
      • OLD: Heal for {10|10}% of your maximum Health after Teleporting with Transporter
      • NEW: Heal for 25% of your maximum Health after Teleporting with Transporter. Can activate every {30|-5}s
    • Calibrate [Wep/Armor]
      • Increased Cooldown reduction {0.12|0.12}s ➡️ {0.15|0.15}s
    • Power Supply [Wep/Armor]
      • OLD: Killing Blows generate {4|4} Ammo
      • NEW: Reset the Cooldown of Transporter after dropping to or below {15|15}% Health.
    • Lie in Wait [Wep/Armor]
      • Reduced the time required before Ammo regeneration starts 2s ➡️ 1s

Lian

  • Talent
    • Precision
      • Increased damage bonus 5% ➡️ 7% per stack
      • Reduced maximum stacks 5 ➡️ 4
  • Cards
    • Revitalizing Gem [Valor]
      • Increased Heal 50 ➡️ 60

Sha Lin

  • Talents
    • Recurve
      • Increased draw-rate reduction 15% ➡️ 25%
    • Explosive Arrows ➡️ Sand Trap
      • OLD: Impaler Arrow now explodes in a 17-unit-radius area on contact, dealing an additional 300 damage and applying a Knockback to enemies hit, but can no longer Stun
      • NEW: Crippling Arrow now explodes in a 20-unit-radius area, dealing an additional 100 damage and Crippling all enemies for 1s.
    • Desert Shadow ➡️ Desert Silence
      • Increase the damage of your first weapon shot or Planted arrow by 25% during Withdraw’s Stealth effect
      • NEW: Crippling Arrow now silences enemies
  • Abilities
    • Withdraw
      • Reduced Cooldown 15 ➡️ 12s
    • Impaler Arrow ➡️ Crippling Arrow
      • OLD: The next shot fired from your bow applies a Knockback on hit and Stuns the target for 1s if they hit a wall
      • NEW: The next shot fired from your bow applies a Cripple on hit for 2s.
    • Planted ➡️ Rapid Shot
      • OLD: Plant yourself and quickly fire off a barrage of arrows, each dealing 800 damage per arrow
      • NEW: Rapidly fire off a barrage of arrows, each dealing 500 damage per arrow.
      • Players can now move while firing this ability
      • Reduced Cooldown 18s ➡️ 15s
      • Decreased number of shots 7 ➡️ 5
      • Decreased duration 2.3s ➡️ 1.8s
      • Decreased damage per shot 800 ➡️ 500
      • Reduce your Movement Speed by 20% while this ability is active
  • Cards
    • Master Archer [Rapid Shot]
      • Reduced Cooldown reduction {1|1}s ➡️ {0.6|0.6}s
    • Windwall [Rapid Shot]
      • OLD: Reduce your damage taken by {5|5}% while using Planted
      • NEW: Hitting an enemy with an arrow fired during Rapid Shot applies a {5|5}% Slow for 2s
    • Mirage [Withdraw]
      • Reduced Cooldown reduction {1|1}s ➡️ {0.6|0.6}s
    • Run them down [Crippling Arrow]
      • OLD: Increase your Movement Speed by {10|10}% for 4s after hitting an enemy with Impaler Arrow
      • NEW: Increase the duration of Crippling Arrow’s effect by {0.1|0.1}s
    • Skewer
      • Reduced Cooldown reduction {1|1}s ➡️ {0.6|0.6}s
    • Wanderlust [Wep/Armor]
      • Reduced Movement Speed {5|5}% ➡️ {3|3}%

Strix

  • Health
    • Reduced base Health 2100 ➡️ 2000
  • Abilities
    • Pistol
      • Reduced base damage 220 ➡️ 165
      • Increased Ammo count 10 ➡️ 15
      • Reduced base inaccuracy by 20%
  • Talents
    • Unauthorized Use
      • Decreased Damage 400% ➡️ 250%
    • Crack Shot ➡️ Elemental Bullet
      • OLD: Hitting an enemy with Talon Rifle increased the damage you deal to that enemy with your Pistol by 20% for 4s
      • NEW: Talon Rifle now deals an additional 60 damage over 3s, stacking up to 3 times. This damage refreshes on additional hits.
      • Talon Rifle can no longer headshot

Tyra

  • Talents
    • Burn Monster
    • Reduced bonus damage 50% ➡️ 30%
    • Now applies a 60% reduced Healing effect
  • Abilities
    • Auto Rifle
      • Reduced damage 120 ➡️ 105
      • Increased Ammo 26 ➡️ 35
      • Reduced damage falloff at range by 18%
      • Reduced weapon spread by 5%
    • Fire Bomb
      • Reduced cooldown 18s ➡️ 15s
      • No longer applies reduced Healing effect
  • Cards
    • Volatile [Fire Bomb]
      • Reduced Cooldown reduction on Fire Bomb {1|1}s ➡️ {0.6|0.6}s
    • Napalm [Fire Bomb]
      • OLD: Using Fire Bomb generates 4 Ammo
      • NEW: Using Fire Bomb Heals you for {100|100} over 2s.
    • Turn the Table [Nade Launcher]
      • Increase Healing {50|50} ➡️ {60|60}

Viktor

  • Talents
    • Cardio
      • Reduced Healing per second
      • 400 ➡️ 300
  • Cards
    • Guerilla Warfare [Frag Grenade]
      • OLD: Gain 10% Reload Speed for 4s after Hustle ends
      • NEW: Reduce the Cooldown of Frag Grenade by {0.2|0.2}s every 1s while Hustle is active.
    • On the Move [Hustle]
      • OLD: Gain {15|15}% Movement Speed while cooking Frag Grenade
      • NEW: Gain {8|8}% Movement Speed for 2s after throwing Frag Grenade
    • Scramble [Hustle]
      • Reduced the damage-reduction benefit {5|5}% ➡️ {4|4}%
    • Hit and Run [Wep/Armor]
      • Now also applies when getting an Elimination
      • Reduced Movement Speed benefit {10|10}% ➡️ {5|5}%
    • Speed Load [Wep/Armor]
      • Increased Ammo generation {6|6} ➡️ {7|7}

Vivian

  • Talents
    • Suspect Everyone
      • OLD: You and your deployables take 20% less damage from enemies Revealed by your Sensor Drone
      • NEW: Deflector Shield’s Health is increased by 350 and its Cooldown is halved if destroyed by an enemy
      • This effect can only occur once every 9s
  • Cards
    • Contingency [Deflector Shield]
      • Decreased Shield benefit {200|200} ➡️ {170|170}
    • Crack the Whip [Sensor Drone]
      • Increased Lifesteal {6|6}% ➡️ {8|8}%
    • Informants [Sensor Drone]
      • OLD: Heal for {100|100} after getting a Killing Blow on an enemy Revealed by your Sensor Drone
      • NEW: Heal for {85|85} when an enemy champion that is being Revealed by your Sensor Drone dies
    • Controlling Nature [Precision Sights]
      • Increased Cooldown reduction per hit {0.06|0.06}s ➡️ {0.08|0.08}s

Willo

  • Talents
    • Blastflower
      • Reduced duration 5s ➡️ 3s
      • Reduced damage bonus 100 ➡️ 80
  • Abilities
    • Deadzone
      • Increased Cooldown 15s ➡️ 16s
  • Cards
    • Photosynthesis [Seedling]
      • OLD: Increase your Movement Speed by {10|10}% for 3s after using Seedling
      • NEW: Increase the Projectile Speed of Seedling by {6|6}%
    • Twilight [Dead Zone]
      • Increased Cooldown reduction of Dead Zone {0.7|0.7}s ➡️ {0.8|0.8}s
    • Pixie Dust [Dead Zone]
      • Increased Health per second {50|50} ➡️ {65|65}
    • Shenanigans [Dead Zone]
      • OLD: Increase your Movement Speed by {10|10}% for 4s after entering Dead Zone
      • NEW: Activating Dead Zone increases your Movement Speed by {8|8}% for 2.5s
    • Just Believe [Wep/Armor]
      • Reduced Cooldown reduction on Eliminations {10|10}% ➡️ {8|8}%

Bug Fixes

Champions

  • Evie
    • Fixed an issue where the functionality of Wormhole could break in specific circumstances.
  • Furia
    • Fixed an issue where the rarity and exclusivity of Coldsnap Pyreblade where incorrect.
  • Io
    • Fixed an issue with the description of the Spirit Arrows card.
  • Moji
    • Fixed an issue where Moji would not display the animation of eating her Ultimate Cookie in 1P.
  • Raum
    • Fixed an issue where Raum’s title is cut off in the Champions menu when the Player’s language is set to German.
  • Skye
    • Fixed an issue where the visual ring displaying the boundaries of Smoke Screen would not display if Skye was using the Twilight skin.
  • Strix
    • Fixed an issue where Strix’s Flashbang Blind would last longer than the ability description stated it should.
  • Talus
    • Fixed an issue where Blitz Upper’s range is extended at certain ranges.
  • Torvald
    • Fixed an issue where cancelling Torvald’s reload by using Protection would still force Torvald to play the full reload animation.
  • Ying
    • Fixed an issue where Ying’s Illusions would stop healing after six instances of healing if their duration was increased past a certain time length with the Carry On card.

Gameplay

  • Fixed an issue where Players could shoot outside of the starting area in Dragon Arena.
  • Fixed an issue where 3D sprays would intermittently spawn in random locations.
  • Fixed an issue where hitscan weapons and abilities could be blocked by certain walls if the Player’s back was to those walls.
  • Fixed an issue where some skins, such as Siren Ying, would display their 1P weapons and/or arms during the Victory/Defeat screen and the Top Play screens.
  • Fixed an issue where momentum gained from dashes would not be conserved properly if the dash was initiated in midair.
  • This issue affected the following Champions: Cassie, Khan, Koga, Fernando, Makoa, Mal’Damba, Ruckus, Talus, Zhin.
  • Fixed an issue where Players would be able to mount up upon respawn in Team Deathmatch and King of the Hill matches.
  • Fixed an issue where Players could still change their Loadouts on the “Confirm your Loadout” screen when selecting Loadouts at the beginning of a match.

General

  • Fixed an issue where Cyrillic letters would display spaces between them on non-Russian clients.
  • Fixed an issue where the View Abilities button was partially hidden behind the footer bar in Match Lobby.
  • Fixed an issue where navigating to the Chests tab in the Store by clicking on a Champion skin that is in a certain Chest would highlight the incorrect Chest for purchase.
  • Fixed an issue where the Notification UI button displays in the incorrect location when using a 16:10 Aspect Ratio.
  • Fixed an issue where some Quests would not display the Battle Pass Experience reward for completing them under the Reward section of the Quest.

Under Investigation

  • Occasional delay in Match Lobby in Ranked and Custom lobbies.
  • Various occasional issues with Imani’s Weapon Shots and abilities.
  • Seris’ Ultimate, Convergence, can pull Players through the ground rarely on Frog Isle.