Play Free

New Champion: Kasumi, Death’s Howl

Some pains persist beyond our physical existence. The bitterest concoctions pale compared to the taste of betrayal by those you hold dear. Once, by a house meant to protect. Twice, by family with barren hearts. Thrice, by the world. You couldn’t imagine such pain…

Thankfully, you won’t have to imagine. Powers from beyond the grave infuse this angry spirit on her path of vengeance, and your pain pleases her. It is your privilege to suffer at her hands. It is your fate to atone for the sins of the world. It is your honor to WRITHE. Now, struggle, and die — and offer your souls to Kasumi, Death’s Howl. For she is coming for you all.



  • Damage


  • 2100
[Weapon] Yokai Doll
Stab your straw doll, dealing 250 damage every 0.6s and applying stacks of Curse to your currently targeted foe. Deals 10% increased damage to your target per stack of Curse currently applied. Other targets inflicted with Curse will have up to 2 stacks stripped from them to increase the Curse applied to your target by 1. Effective up to 120 units. Passive: Curse Kasumi’s abilities can apply up to 5 stacks of Curse. For each stack, the target deals 2% less outgoing damage and takes increased damage from Kasumi’s abilities.
[Alt-Fire] Savage Tear
Viciously rip through your Yokai Doll, dealing 525 damage and, at maximum stacks of Curse, Disarming your target for 1s. Deals increased damage per stack of Curse on your target.
[Ability 1] Spirit Lure
Place up to 3 traps. Reactivate this ability when an enemy gets close to teleport to the most recently triggered lure, dealing 100 damage, applying 3 stacks of Curse, and applying a 1.5s Fear to nearby foes. After reactivation, Spirit Lure will go on a longer Cooldown.
[Ability 2] Body and Soul
Project yourself outward for 2s, leaving a physical manifestation behind. While traveling, you are Ethereal and gain increased Movement Speed, but your body is vulnerable to damage, at a reduced rate. You can reactivate this ability to Teleport back to your body, or your body will Teleport to you if not reactivated.
[Ultimate] Bitter Betrayal
Inflict a deadly curse on your target, designating them as a Betrayer. After 1.75s, your target explodes outwards in a series of projectiles. They and any enemy hit will gain 5 stacks of Curse and take 80 damage every 0.2s for 2.6s. Damage is increased based on the number of Curse stacks.



[Default] Empowered Curse
Increase your Attack Speed by 5% and Movement Speed by 5% per stack of Curse currently on enemies.
[Level 2] Spirit Bombs
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased cooldown.
[Level 8] Unfinished Business
Extend the duration of your Body and Soul by 1s. Heal for 70% of the damage your body took while traveling after the ability ends, unaffected by Cauterize.


Cards – Weapons/Armor

Folk Tales
Increase your maximum Health by {50|50}.
Sealed Fate
Heal for {35|35} on hitting an enemy with maximum Curse stacks with Yokai Doll or Savage Tear.
Surrounded by Fear
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every {30|-5}s.
Sudden Death
Increase the duration of Curse stacks by {0.6|0.6}s.

Card – Alternate Fire

Unseen Eyes
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by {10|10}%.
Reduce the Cooldown of Savage Tear by {0.5|0.5}s.
Essence Drain
Your Savage Tear deals an additional {0.2|0.2}% damage per stack of Curse on your target.
Cursed Doll
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every {30|-5}s.


Cards – Spirit Lure

Deadly Trap
Decrease the Cooldown of Spirit Lure’s reactivation by {0.6|0.6}s.
Unwilling Victim
Increase the area of effect of Spirit Lure’s explosion by {5|5}%.
Heal for {50|50} each time one of your Spirit Lures triggers.
Blood Mist
Increase your Movement speed by {10|10}% for 2s after one of your Spirit Lures triggers.


Cards – Body and Soul

Decrease the Cooldown of Body and Soul by {0.6|0.6}s.
Deadly Prey
Increase your Movement Speed by {10|10}% for 2s after Body and Soul ends.
Moonlit Haunting
Heal for {17|17} every 0.25s during Body and Soul.
Soul Siphon
Increase the duration of Body and Soul by {0.1|0.1}s.


Spirited Kasumi(Limited)

  • Unlocked through Season Pass 2022
  • This skin will become unobtainable after Season Pass 2022 has finished.


Evil Spirit Kasumi

  • Unlocked through Season Pass 2022
  • Can be purchased directly for 300c/60,000g


Golden Kasumi

  • Reach level 50 with Kasumi



MVP Poses



Available with the 2022 Season Pass


Discover what grim mysteries await you from beyond the veil with our new Event Pass –Dread Omens! Instantly unlock the Soulweaver Lian Skin for purchasing, and unlock a total of 24 levels of rewards as you play!

Players can also purchase a Buy All option to get all content in the Dread Omens Event Pass instantly!


Instant Unlock

  • 50% Experience & Gold Boost
  • Soulweaver Lian

Level 7 Unlock

  • Aka Oni Tiberius

Level 16 Unlock

  • Death Mage Lian

Level 24 Unlock

  • Aoi Oni Tiberius


Other Event Pass Exclusive Unlocks

  • Static Spray – Vengeful Glare


  • Static Avatar – Oni Tiberius


  • Animated Spray – Infinite Hunger


  • Animated Avatar – Soulweaver


  • 3D Spray – Form an Orderly Queue
  • Death Card – Demon Power

Trials of the Realm


  • 150 Crystals
  • 150,000 Gold
  • 1 Golden Cache
  • 3,000 Bounty Coins
  • 10 Team Event Pass Boosters
  • 10 Team Skin Boosters

Emote – Go Get ‘Em Tiger

MVP – R and R

Static Avatar – Kasumi

Static Avatar – Abyss Cultist

Animated Avatar – Karasu

Static Spray – Target Practice

Loading Frame – Voracious

Limited Time Modes

The Last Remains Update will feature 3 unique and 4 previously popular modes that rotate throughout the patch cycle. Each week there will be a different limited time mode available, from midnight Friday until 8am on Monday, EST. Here are some quick previews of what to expect next:

Hole in One

  • Don’t get too hooked! Get your aim just right in this mode with all Makoas and unlimited dredge anchor use in a special unique map!


  • Look up! Stay aware in this TDM match on Dragon Arena with 20% reduced cooldowns and giant walls that drop from the sky!

Ghostly Quarrel

  • Stay spooky! All players are Kasumi with 35% reduced ability cooldowns in this scary mode.



  • Electronica Chest & Direct Purchase for 800c

Eliminate Androxus

  • Electronica Chest & Direct Purchase for 800c

Abyss Cultist Vatu

  • Diamond Trove Chest & Direct Purchase 500c

Balance Changes


  • Talent
    • Cursed Revolver
      • Duration reduced from 1.5s ➡️ 1.0s.
      • Base Damage decreased from 11  ➡️ 10
      • Damage increase per tick decreased from +1.5/tick ➡️ +0.5/tick
      • Reduced Max Damage per tick from 30 ➡️ 20

Developer Commentary: We’ve tried multiple approaches since integrating the old Cursed Revolver into Androxus’s base kit, but they’ve each been strong in different ways, so we’re reducing the Damage Over Time’s stats across the board to emphasize landing multiple shots to ramp up the damage and make it less oppressive to fight against.


  • Abilities
    • Dome Shield
      • Increased Dome Shield’s Flamethrower Turrets Range from 22 ➡️ 30
        • Note: Forgefire Flamethrower Turrets Range remains at 22
      • Flamethrower Turret is no longer destroyed on Dome destruction

Developer Commentary: Dome Shield didn’t feel as impactful as an Ultimate should, so we increased its Range and survivability to give it more value when placed down and committed.

Bomb King

  • Talent
    • Royal Subjects
      • Now reduces Ammo from 6 ➡️ 4

Developer Commentary: Royal Subjects was performing a little too well compared to his other Talents. By reducing Bomb King’s Ammo by 2 when selected we want to limit his damage output while still letting the Talent keep its consistency boost with the bonus explosion range.


  • Ability
    • Storm of Blades
      • Now refills Caspian’s Ammo when cast.
  • Ability
    • War
      • Increased Ammo count from 20 ➡️ 21.
  • Ability 
    • Deadly Momentum
      • Reduced delay after spin from 0.4s ➡️ 0.175s.

Developer Commentary: We’ve been following the feedback following Caspian’s release and we hope these changes – especially Deadly Momentum – will make playing him feel a bit smoother. By increasing his Ammo, refilling it on Ultimate cast, and reducing the delay on the spin after dashing, we’re aiming to improve his consistency in combat.


  • Talent
    • Life Link
      • Increased Healing From 300 ➡️ 320.
      • Reduces Moonlight’s Healing from 150 ➡️ 135.

Developer Commentary: Io is a performs a little too well both as a healer and in damage output. We’ve reduced Moonlight’s Healing in Life Link to make her Talent choice more impactful to her game plan to encourage Io players to prioritize the playstyle they want to specialize in.


  • Ability
    • The Law
      • Reduced pre-fire delay from 1.2s ➡️ 1.0s.
      • Now resets the Cooldown of In Pursuit.

Developer Commentary: Despite Lex’s words to the contrary, far too many opponents were escaping The Law due to its long startup and variable impact. By reducing the former and adding some utility with a Cooldown reset, we hope to give this ability a stronger identity in Lex’s kit while also making it more reliable to confirm.


  • Talent
    • Leviathan
      • Now increases Movement Speed by 20% for the duration of Ancient Rage. 
  • Card
    • Barrier Reef
      • Increased Damage required to trigger effect from 800 ➡️ 1000.

Developer Commentary: Leviathan was underperforming in comparison to Makoa’s other Talents, and we hope this addition of Movement Speed will result in a more diverse Talent selection for the turtle. By lowering the efficacy of Barrier Reef, our goal is to add more interactivity to engaging Makoa’s Shield, rewarding opponents with more time to engage after breaking the Shield.


  • Ability
    • Creeping Barrage
      • Ultimate no longer stops on death.
  • Ability
    • Distortion Field
      • Cooldown now starts when the ability ends.
      • Reduced Cooldown from 18s ➡️ 16s.

Developer Commentary: Committing her Ultimate only for it to immediately dissipate was a frustrating experience for Octavia players, especially with an Ultimate whose strength shows over time. Persisting after her death makes it stronger without changing its base stats, and increases its value in her kit. Inversely to that, Distortion Field imparted immense value by immediately going on Cooldown, effectively shaving off 3.5s from its base cooldown and potentially more with Card choices. With these changes, it should be less oppressive and constant in combat while having a reasonable Cooldown for its strength.


  • Talent
    • Mega Potion
      • Reduced bonus Healing from 130% ➡️ 100%.
      • Additional Healing % is now also applied to Pip healing himself.
      • Augments Healing Potion to now also apply a stacking 200 Shield.

Developer Commentary: Mega Potion’s pick rate left a bit to be desired compared to Pip’s other Talents. We’re hoping to push its identity by giving Pip and his team some additional survivability through Shields and keeping him in the fight longer.


  • Ability
    • Blast Back
      • Reduced cone size and effect radius from 55 ➡️ 50.
      • Reduced effective range and effective radius from 45 ➡️ 40.

Developer Commentary: While this may seem like a pure nerf, it brings Saati’s Blast Back damaging area to be more in line with the VFX . This should make it feel fairer to fight against and also allow players to more accurately judge the Ability’s bounds.


  • Talent
    • Crack Shot
      • Now also reduces Talon Rifle’s Damage from 1200 ➡️ 900.
      • Removed Headshot penalty.
      • Now also grants perfect unscoped accuracy, but reduces Effective Range from 500 ➡️ 200.
  • Talent
    • Nocturnal
      • Now also grants 20% Movement Speed while Stealthed.

Developer Commentary: Nocturnal dominated Talent choices for Strix, so we hoped to push two of his Talents to give them more of an identity. Crack Shot now gives Strix the ability to become a no-scope machine who isn’t afraid of a close encounter, while Nocturnal’s movement speed lets him perform his role of the quiet killer a little better.


  • Ability
    • Hyper Beam
      • Now can be canceled after a 0.5s lockout by recasting the Ability.
  • Talent
    • Thanks Grandpa
      • Now reduces the Cooldown of Protection by 1s.

Developer Commentary: The ability to cancel Hyper Beam improves its utility, and increases the skill ceiling for Torvald players by letting them get back into the fight quicker through smart management. Combined with reducing the Cooldown of Protection with Thanks, Grandpa we hope to give Torvald players a welcome boost.


  • Ability
    • Grappling Hook
      • Reduced Damage from 300 ➡️ 200.
      • Now no longer hooks non-Frontline enemies. Note: Will still hit and damage non-Frontlines. VII retains his original behavior of hooking and dragging himself towards Frontline Champions
  • Ability
    • Explosive Dodge
      • Reduced knockback force from 200 ➡️ 100.
      • Reduced knock up force from 200 ➡️ 100.
  • Talent
    • Overcharged
      • Current: Overcharged Decree 77. The ultimate will no longer Fear enemies but will deal 1100 to enemies and nearby targets in a small radius after targeting an enemy for 0.8s. Your Ultimate charge rate is also increased by 50%.
      • Overcharge your Grappling Hook to now pull Non-Frontline Champions to VII. Reduce Grappling Hook’s damage by 100, its Charges by 1, and its Cooldown by 2s.

Developer Commentary: VII’s mobility, Crowd Control, and high Damage output caused frustration to his opponents. By splitting his functionalities across his least used Talent, Overcharged, we hope to highlight his kit’s identities and allow for more impactful choices in play style when selecting a Talent. We also reduced the force from the Explosive Dodge explosives by half to ease the frustration points when getting hit by all 3 sequentially and being bounced around. These changes should prevent VII from being a dominating jack-of-all-trades Flank Champion while still allowing the play styles from his previous iterations to shine through depending on his Talent choice. We’re also updating his default Decks to reflect his Talent and play style changes.


  • Card
    • Second Wind
      • Movement speed bonus is now applied after Hustle instead of during.
      • Reduced Cooldown from 12s ➡️ 10s.

Developer Commentary: Second Wind is currently very difficult to notice when equipped. By shifting its active period we hope to give it a unique strength and provide some additional tools in the toolbox when building a Deck for Viktor.


  • Ability
    • Harbinger’s Wrath
      • If an enemy is killed during the Stun before the Execute, Vora is refunded 25% Ultimate Charge.
  • Ability
    • Deadly Scythe
      • Increased Projectile Speed by 10%, from 275 ➡️ 302.5.
  • Ability
    • Tendril
      • Reduced Cooldown from 12s ➡️ 10s.
  • Ability
    • Harbinger’s Wrath
      • Increased Damage Reduction from 30% ➡️ 40%.
  • Talent
    • Relentless Presence
      • Now increases Tendril’s Cooldown from 10s ➡️ 12s.

Developer Commentary: As Vora, it’s not uncommon to die when attempting to commit to a fight, before she has a chance to get the value out of her Damage Over Time projectiles. By increasing the Projectile’s speed and her pre-talent mobility we hope to increase her effectiveness as a Flank without making her too durable for her Role. Instead, by increasing the Damage Reduction specifically during her Ultimate this should help her utilize it both as an offensive tool and for escapes without making it too difficult to deal with throughout the rest of the match.


  • Talent
    • Sight Begets Strength
      • Reduced Shield per pulse from 125 ➡️ 90.
  • Ability
    • Devour
      • Reduced minimum distance from 45 ➡️ 30.

Developer Commentary: Yagorath’s Ultimate can be difficult to confirm, so we’re slightly increasing its viable area to make it more appealing to players. Sight Begets Strength is a powerful team utility Talent for Yagorath that enables some frustrating strategies to fight against. By reducing the Shield per pulse we’re seeking to lower its raw power to prevent it from being oppressive while still allowing Yagorath to support and defend her team.


Bug Fixes


  • Caspian
    • Fixed an issue where Caspian’s War weapon would occasionally cause issues with reloading.
  • Inara
    • Fixed an issue where Inara’s Ultimate, Seismic Crash, was displaying as being bound to the incorrect input in the Champions screen.
  • Saati
    • Fixed an issue where Blast Back’s first person VFX wouldn’t appear if the Talent Window Of Opportunity was selected.
  • Seris
    • Fixed an issue where Seris’ Shadow Travel full screen VFX was Z-fighting with enemy Lillith’s Blood Moon Ultimate’s full screen VFX.
  • Talus
    • Fixed an issue where the location of the hitbox of Talus’ Blitz Upper ability was being influenced by the Talus player’s movement inputs during the ability.
  • Yagorath
    • Fixed an issue where Yagorath’s Carnage Dance emote was missing audio.


  • Fixed an issue where the Black Hole spray was missing audio.


  • Various quality-of-life collision fixes to the Stone Keep and Warder’s Gate reworks.
  • Changed spawn points in Marauder’s Port (King of the Hill) to address one that was a bit too close to the seas.